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Large collision separation not being resolved

Discussion in 'Physics' started by macdude2, Jun 24, 2017.

  1. macdude2

    macdude2

    Joined:
    Sep 22, 2010
    Posts:
    686
    I'm having an issue where large collision contacts are not being resolved. Objects are moving slow, < 1 m/s and yet there are separation distances of up to -.17 occurring. The objects are both sphere colliders and have radii of ~ .5 - 1. I'm really not sure why this is happening? Do I need to manually resolved these collisions? Why is unity being so laxidasical about resolving this collision? Even increasing the solver iterations or decreasing the fixed timestep do not seem to help at all.... Thanks for any help!
     
  2. Max_van_Hell

    Max_van_Hell

    Joined:
    Jan 22, 2016
    Posts:
    17
    Hey,

    Maybe the Default Contact Offset in PhysicsManager is not suitable for your scale? Did you try different values already?