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Not Loading Level on in the build

Discussion in 'Editor & General Support' started by Jrp0h, Sep 3, 2015.

  1. Jrp0h

    Jrp0h

    Joined:
    Sep 3, 2015
    Posts:
    2



    whats wrong? please help!

    it wont load, its just stays blue forever

    OS: Windows 10

    sorry for my bad english
     
  2. fffMalzbier

    fffMalzbier

    Joined:
    Jun 14, 2011
    Posts:
    3,276
    What does your output_log.txt in the data folder say? Is there any error?
     
  3. Jrp0h

    Jrp0h

    Joined:
    Sep 3, 2015
    Posts:
    2
    this is in my output_Log.txt

    Mono path[0] = 'C:/Users/Marcus/Desktop/menu_Data/Managed'
    Mono path[1] = 'C:/Users/Marcus/Desktop/menu_Data/Mono'
    Mono config path = 'C:/Users/Marcus/Desktop/menu_Data/Mono/etc'
    PlayerConnection initialized from C:/Users/Marcus/Desktop/menu_Data (debug = 0)
    PlayerConnection initialized network socket : 0.0.0.0 55238
    Multi-casting "[IP] 192.168.1.68 [Port] 55238 [Flags] 2 [Guid] 3935779068 [EditorId] 1014387439 [Version] 1048832 [Id] WindowsPlayer(Marcus-Dator) [Debug] 0" to [225.0.0.222:54997]...
    PlayerConnection already initialized - listening to [192.168.1.68:55238]
    Initialize engine version: 5.1.2f1 (afd2369b692a)
    GfxDevice: creating device client; threaded=1
    Direct3D:
    Version: Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 760 (ID=0x1187)
    Vendor: NVIDIA
    VRAM: 1989 MB
    Begin MonoManager ReloadAssembly
    Platform assembly: C:\Users\Marcus\Desktop\menu_Data\Managed\UnityEngine.dll (this message is harmless)
    Loading C:\Users\Marcus\Desktop\menu_Data\Managed\UnityEngine.dll into Unity Child Domain
    Platform assembly: C:\Users\Marcus\Desktop\menu_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
    Loading C:\Users\Marcus\Desktop\menu_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
    Platform assembly: C:\Users\Marcus\Desktop\menu_Data\Managed\Assembly-CSharp.dll (this message is harmless)
    Loading C:\Users\Marcus\Desktop\menu_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
    Platform assembly: C:\Users\Marcus\Desktop\menu_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
    Loading C:\Users\Marcus\Desktop\menu_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
    Platform assembly: C:\Users\Marcus\Desktop\menu_Data\Managed\UnityEngine.UI.dll (this message is harmless)
    Loading C:\Users\Marcus\Desktop\menu_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
    Platform assembly: C:\Users\Marcus\Desktop\menu_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
    Loading C:\Users\Marcus\Desktop\menu_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
    Platform assembly: C:\Users\Marcus\Desktop\menu_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
    Loading C:\Users\Marcus\Desktop\menu_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
    - Completed reload, in 0.051 seconds
    desktop: 1920x1080 120Hz; virtual: 3840x1080 at 0,0
    <RI> Initializing input.

    <RI> Input initialized.