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You are using Unity iPhone Basic. You are not allowed to remove the Unity splash scre

Discussion in 'iOS and tvOS' started by AaronC, Mar 6, 2012.

  1. sonicviz

    sonicviz

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    Central, Shibuya side. Maybe we met some time back I think, you were doing some Jamroom stuff with jIndies?
    One of my other hats is http://music.sonicviz.com/
     
  2. TokyoDan

    TokyoDan

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    Haha. Yep! That's it! I think we met at a get together of music industry people in Roppongi.
     
  3. rmeas

    rmeas

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    Mar 11, 2014
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    This error still exists. I haven't removed the splash screen, and I've set "Compress PNG Files -> NO."

    Unity 4.3.4f1
    Xcode 5.1.1
    iOS 7.1

    Anyone have a work around?
     
  4. Mantas-Puida

    Mantas-Puida

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    Nov 13, 2008
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    Usually following recipe works:
    1) Replace your Xcode project from scratch (don't let Unity append it)
    2) DON'T let Xcode fix project or splashscreens for you, ignore its warnings
    3) Remove app from device
    4) Build deploy from Xcode
     
  5. ichini

    ichini

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    3) Remove app from device

    this^^^!
     
  6. Tom-G

    Tom-G

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  7. fingersbleeding

    fingersbleeding

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    Does anyone have a work around for going from custom splash screens added by a team member with Unity Pro and the iOS Pro license to removing those screens from a team member with a Unity Pro license without the iOS Pro license? We can't remove them from the editor, and we can't remove them from XCode to get past Unity's runtime checks.
     
  8. WhosTheBoss

    WhosTheBoss

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    I'm still having the same stupid problem. I
    You are using Unity iPhone Basic. You are not allowed to remove the Unity splash screen from your game.

    Seriously WTF?
     
  9. blamejane

    blamejane

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    Just updated from 4.6.2 to 4.6.3 free version and now I get this same problem. WTF is right. I don't see any solutions. I didn't remove the splash, so where TF did it go? How do I get it back so that I can build and test? It's so frustrating to have stupid problems from Unity.
     
  10. Mantas-Puida

    Mantas-Puida

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    Could you please try this:
    1) replace your Xcode project from scratch when exporting from Unity (don't append it)
    2) remove old version of the app from your iOS device manually
    3) build in Xcode and deploy to the device.

    P.S. which Xcode version are you using?
     
  11. joonturbo

    joonturbo

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    I'm getting this after updating to 4.6.3 f1.
    Xcode version: Version 6.1.1 (6A2008a)
    OSX: 10.9.4

    1. built from scratch (moved Assets into an empty project generated in 4.6.3)
    2. removed old version
    3. built in xcode and deployed, got this:

    2015-03-10 14:09:15.830 iosvideotest[899:508551] -> registered mono modules 0x148ad60
    -> applicationDidFinishLaunching()
    Mono path[0] = '/private/var/mobile/Containers/Bundle/Application/E7348E72-AA3E-473C-AAE6-23277A5E3287/iosvideotest.app/Data/Managed'
    Mono config path = '/private/var/mobile/Containers/Bundle/Application/E7348E72-AA3E-473C-AAE6-23277A5E3287/iosvideotest.app/Data/Managed'
    You are using Unity iPhone Basic. You are not allowed to remove the Unity splash screen from your game
    (lldb)


    found this thread, and was able to build with the described workaround: http://forum.unity3d.com/threads/4-6-2p2-free-version-ios-crash.297722/

    would be great if it happened automatically...
     
  12. Mantas-Puida

    Mantas-Puida

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    ZenithCode likes this.
  13. Quiet-Pixel

    Quiet-Pixel

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    @mantas -- Did you mean patch release (4.6.3p1)? The release notes indicate it was fixed in p1.
     
  14. Mantas-Puida

    Mantas-Puida

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    My advice is to stay on latest patch release :)

    P.S. on Unity 5 Personal Edition we removed requirement to have Unity splashscreen as OS splashscreen. Now you can chose OS splashscreen any you want, we will show Unity splash when engine initializes. So you could expect following sequence: your iOS splashscreen -> Unity splashscreen -> first scene.
     
  15. Bhargav5530

    Bhargav5530

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    Mar 23, 2015
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    For anyone else experiencing this issue:
    1. Make a build.
    2. In xCode - select Unity-iPhone target from your Targets list and select the Info tab.
    3. Delete the key UILaunchStoryboardName~iphone from the Custom iOS Target Properties.
    4. Try again, it should work fine.
     
    genuinefafa and med472 like this.
  16. tcsdev

    tcsdev

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    Sep 30, 2016
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    Has anyone had this issue with Unity 4.7.2? I tried everything and nothing worked. Running Xcode 8.0.