Search Unity

Won't build for mac

Discussion in 'macOS' started by Nilliz85, Feb 18, 2017.

  1. Nilliz85

    Nilliz85

    Joined:
    Feb 18, 2017
    Posts:
    2
    Ok so i have made a game in unity (v5.5.1f1) on a PC.
    it builds for pc an runs just fine. how ever. although i can choose to build for mac (yes the module is installed and loaded) no files appears after it "builds" i get like 5 -10 seconds of loading like with pc but no files as a result.

    please help.

    //Nilliz
     

    Attached Files:

  2. JoeStrout

    JoeStrout

    Joined:
    Jan 14, 2011
    Posts:
    9,859
    That's really strange. Any errors or warnings in the Console?
     
  3. Nilliz85

    Nilliz85

    Joined:
    Feb 18, 2017
    Posts:
    2
    yeah. a really long one.





    DirectoryNotFoundException: Could not find a part of the path "E:\Unity\Editor\Data\PlaybackEngines\MacStandaloneSupport\Variations\macosx32_nondevelopment_mono\UnityPlayer.app\Contents\Data\Managed\etc\mono\1.0\DefaultWsdlHelpGenerator.aspx" or "Temp\StagingArea\UnityPlayer.app\Contents\Data\Managed\etc\mono\1.0\DefaultWsdlHelpGenerator.aspx"
    System.IO.File.Copy (System.String sourceFileName, System.String destFileName, Boolean overwrite) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/File.cs:124)
    UnityEditor.FileUtil.UnityFileCopy (System.String from, System.String to, Boolean overwrite) (at C:/buildslave/unity/build/Editor/Mono/FileUtil.cs:207)
    UnityEditor.FileUtil.CopyDirectoryFiltered (System.String source, System.String target, Boolean overwrite, System.Func`2 includeCallback, Boolean recursive) (at C:/buildslave/unity/build/Editor/Mono/FileUtil.cs:142)
    UnityEditor.FileUtil.CopyDirectoryFiltered (System.String source, System.String target, Boolean overwrite, System.Func`2 includeCallback, Boolean recursive) (at C:/buildslave/unity/build/Editor/Mono/FileUtil.cs:156)
    UnityEditor.FileUtil.CopyDirectoryFiltered (System.String source, System.String target, Boolean overwrite, System.Func`2 includeCallback, Boolean recursive) (at C:/buildslave/unity/build/Editor/Mono/FileUtil.cs:156)
    UnityEditor.FileUtil.CopyDirectoryFiltered (System.String source, System.String target, Boolean overwrite, System.Func`2 includeCallback, Boolean recursive) (at C:/buildslave/unity/build/Editor/Mono/FileUtil.cs:156)
    UnityEditor.FileUtil.CopyDirectoryFiltered (System.String source, System.String target, Boolean overwrite, System.Func`2 includeCallback, Boolean recursive) (at C:/buildslave/unity/build/Editor/Mono/FileUtil.cs:156)
    UnityEditor.FileUtil.CopyDirectoryFiltered (System.String source, System.String target, Boolean overwrite, System.Func`2 includeCallback, Boolean recursive) (at C:/buildslave/unity/build/Editor/Mono/FileUtil.cs:156)
    UnityEditor.FileUtil.CopyDirectoryFiltered (System.String source, System.String target, Boolean overwrite, System.Func`2 includeCallback, Boolean recursive) (at C:/buildslave/unity/build/Editor/Mono/FileUtil.cs:156)
    UnityEditor.FileUtil.CopyDirectoryFiltered (System.String source, System.String target, Boolean overwrite, System.Func`2 includeCallback, Boolean recursive) (at C:/buildslave/unity/build/Editor/Mono/FileUtil.cs:156)
    DesktopStandalonePostProcessor.CopyVariationFolderIntoStagingArea () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/DesktopStandalonePostProcessor.cs:206)
    DesktopStandalonePostProcessor.SetupStagingArea () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/DesktopStandalonePostProcessor.cs:175)
    DesktopStandalonePostProcessor.PostProcess () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/DesktopStandalonePostProcessor.cs:23)
    UnityEditor.OSXStandalone.OSXDesktopStandalonePostProcessor.PostProcess (BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/OSXPlayer/Extensions/Managed/OSXDesktopStandalonePostProcessor.cs:167)
    UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:186)
    UnityEditor.HostView:OnGUI()