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WIP Tank Sandbox - Armour Company

Discussion in 'Works In Progress' started by OJDee, Jan 27, 2017.

  1. OJDee

    OJDee

    Joined:
    Feb 11, 2014
    Posts:
    14
    Hey all, this is my game, Armour Company. It is still fairly early in development, featuring real tanks and semi-realistic physics and systems. Set in a fun lowpoly environment, the goal is to achieve fun singleplayer gameplay grounded in the real world.

    I love the likes of World of Tanks and War Thunder, but have been put off by the amount of time commitment needed to progress, let alone get competitive. I was looking for a Tank game that was fun to play but still exhibited satisfying mechanics. Since I could only find sims or extremely simplistic arcade titles, I decide to make something myself. Although the models are stylised they are based on real vehicles and will exhibit appropriate differences in speed, power, armour etc.

    Plan is to get a playable concept up in the next couple of months and build from there.

    Existing Features:
    Multiple WWII era tanks from USA, Germany, Russia and Great Britain
    Dynamic physics underpinning movement, collisions and projectiles
    Enemy AI that targets player negotiates the terrain & retreats to repair
    Survival gamemode

    Planned:
    Rich lowpoly environments
    Improved stealth mechanics
    Highly configurable options to tailor gameplay and difficulty to all skills
    Further gamemodes, such as attack/defense, endless..
    Multiplayer?!

    Still very early days but having fun!

    Youtube: http://bit.ly/2jZwGJG
    Twitter: @Armour_Company

     

    Attached Files:

    Last edited: Feb 3, 2017
  2. OJDee

    OJDee

    Joined:
    Feb 11, 2014
    Posts:
    14
    Using pathfinding to drive tank via its track physics and rigidbody instead of simply rotating the object. Challenges include keeping vehicle from running away down hills, managing turning circle at different speeds and getting out of trouble when stuck.

     
  3. OJDee

    OJDee

    Joined:
    Feb 11, 2014
    Posts:
    14
    Some of the tanks included so far..

     
  4. OJDee

    OJDee

    Joined:
    Feb 11, 2014
    Posts:
    14
    Working on some functional UI for enemy health, player health, ammo and reload progress.
    Next job will be to create a decent looking first environment, probably will be a Normandy countryside and farm buildings setting.
     
    Griffo likes this.
  5. Schneider21

    Schneider21

    Joined:
    Feb 6, 2014
    Posts:
    2,424
    It's like 3D Bolo! I like it!

    The tanks are cute and yet still badass-looking. Nice job with them! Loving the smoke/dust effects, too.
     
  6. OJDee

    OJDee

    Joined:
    Feb 11, 2014
    Posts:
    14
    Further work on environments, lighting and tank models..

    03FC2642-0765-40F3-AE4E-81EC2C64533B.jpeg F38B4741-A174-46C4-93BF-ACAA4C6F0C25.jpeg
     
  7. OJDee

    OJDee

    Joined:
    Feb 11, 2014
    Posts:
    14
  8. RepoGames

    RepoGames

    Joined:
    Apr 15, 2016
    Posts:
    27
    is this deformed mesh or just a grid over terrain?
     
  9. DarkFlameKnight

    DarkFlameKnight

    Joined:
    May 27, 2014
    Posts:
    16
    looks like good progress. Keep it up :)
     
  10. OJDee

    OJDee

    Joined:
    Feb 11, 2014
    Posts:
    14
    I am just using the Unity terrain at the moment - experimented with low poly terrain but couldn't get the look I wanted without huge performance overheads, given the open environments..