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WIP Cryptarium (Dark Dungeon)

Discussion in 'Works In Progress - Archive' started by turritom, Nov 15, 2014.

  1. turritom

    turritom

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    :p hehehe

    christan have done the new deamon hunter

     
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  2. turritom

    turritom

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    Fun with Fracture

     
  3. turritom

    turritom

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  4. turritom

    turritom

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  5. turritom

    turritom

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  6. turritom

    turritom

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    new assasine enemy



    new troll enemy



    fun with ragdoll system



    :)
     
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  7. theANMATOR2b

    theANMATOR2b

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    The trolls head/upper shoulders look a little twitchy when he gets near the player - other than that he looks great. I really like the ears!
     
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  8. zenGarden

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    The game reminds me Dark Souls in many ways, this is great.
     
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  9. turritom

    turritom

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  10. zenGarden

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    That's great , i like skilled gameplay.
    Will it be like Dark souls some random hidden equipment like rings, hats ,weapons etc ... with unique properties ?
    Your game does not uses a stamina bar so we can block any attacks as much as we want and as long as we want ?
     
  11. turritom

    turritom

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    thanks .. Yes you will found random generated Stuff like helmet and weapons and other stuff ..and also it will be some unique weapons and armor .. and there are also on random positions :) .. but we use stamina ..the stamina bar is the blue bar under the live bar on the top left .. and you cant block any attack .. if the stamina down you will stunned :) you can find also stamina potions :)
     
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  12. turritom

    turritom

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    i have overworked the boss in the first level .. harder and better texture and cloth ;) and we have make many more stuff ..but for this a will make a extra video

     
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  13. theANMATOR2b

    theANMATOR2b

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    Boss looks real good. The sword is cool, is the glow effect a Unity post effect or something else?
    Did you use Unity cloth for the cloak/cape?
    Nice progress.
     
  14. zenGarden

    zenGarden

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    It looks great, during the combat i notice that there is no target lock system , it helps so much in Dark Souls , i can't imagine to manually change camera during speed and hard combat phases.
     
  15. turritom

    turritom

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    New Developer Video from my indie project Cryptarium



    and now with complete new controller and of course ..a target lock system ;)
     
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  16. turritom

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    @animador ..the glow effect is a particle effect and the cloth are unity cloth system yes :)
     
  17. zenGarden

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    Just great :)
     
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  18. turritom

    turritom

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  19. turritom

    turritom

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  20. zenGarden

    zenGarden

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    You should make two variations and dungeons, i really like the day one , it shows a really good lightening and global illumination.

    How many tiles variations do you plan ?
    Will you have some more outdoor tiles or indoor with vegetation ?
    Areas with danger zones like lava where ennemies could push you on it ?
     
  21. turritom

    turritom

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    Yes of course we plan indoor caves with temples and vegetation and also some danger zones like lava and spikes where enemys can you push it in ..in the moment exists this zones of danger as spike tomp .. we planned 6 diferent levels ..but we have so many ideas .. ;)
     
  22. turritom

    turritom

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    we working on a new leveldesign - the desert temple - now with video

     
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  23. zenGarden

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    This is great to find some outdoor places like that in the game :)
     
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  24. turritom

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    florian our second graphic artist work on the cave level set

    first impressions

     
  25. zenGarden

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    It looks clean and nice.
    If you could add small rocks on the floor later or some assets it would look great.
     
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  26. zenGarden

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    Do you use a plugin for fracture ? Or it is animation based ?
     
  27. turritom

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    i have fractured the objects with a plugin and the rest is physic based .. the not fractured object is replaced by the fractured object by hit with a weapon. :)
     
  28. turritom

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    new test of the cave

     
  29. zenGarden

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    The ground could have some more muddy texture, but perhaps this is cave made by humans.
    The rocks on the floor looks like just put here with no connection to the ground, you could add some multitexture shader and have some texture on the floor around the big spike rocks to have a better transition from rock to ground ?

    Anyway it looks great and the game goal is not to target the most realistic graphics possible.
     
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  30. turritom

    turritom

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    thanks ..we working on it ..and its not final at the moment ..but see the new Version of the cave enviromnent

     
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  31. zenGarden

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    This is awesome, the big mushrooms are cool.
    Will it be specific ennemies in these caves (dark souls like) ?
    Keep the good work.
     
  32. turritom

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  33. zenGarden

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    Big ennemies, reminds me some Dark Souls, that's good.
     
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  34. turritom

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    yeah like the giant knight in dark souls 1 ... here we go ..

     
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  35. turritom

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    testing new KI

     
  36. zenGarden

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    In Dark Souls they don't talk, that makes them less human and make them more frightening, also i find the smoke particle effect too strong on torches, some distortion effect could improve them.The character is turning really good with the fire effects.
    Will the player wear unique clothes ?
     
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  37. Razputin

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    I think if they spoke a made up language it would make them more foreign and frightening like Dormin in Shadow of the Colossus.
     
  38. turritom

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    i think i will make it mixed .. in the first levels they will more talk .. more humans ..and in the later levels more demons and less talk ..

    here are the Ovenface ..have fun with this short fight

     
  39. zenGarden

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    The particle effects are beautifull.
    The ennemy just hit the player one time, do you plan ennemies of the same mood with some faster counter attack or fast small combo for skilled players ?
     
  40. turritom

    turritom

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    yes of course ...the enemy is to easy at the moment ..i will work on the balance
     
  41. turritom

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  42. zenGarden

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    Good.
    You could write on Greenlight that your game combat is as deep and hard as Dark Souls, this could help.
     
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  43. McSwan

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    This is looking really good. The combat looks like it has real potential.
     
  44. turritom

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    thanks :) i work on a new player model :) head is done .. the rest is placeholder (from the blacksmith demo)

     
  45. zenGarden

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    This is not you that made the character ? It's mind blowing , AAA grade :eek:
    Anyway, the material of the upper armor and arms looks like plaster wrapped around the armor, it doesn't look strong sharp metal, you'll have to tweak PBR material.
    Keep up the good work.
     
  46. turritom

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    only the head ;) the rest is placeholder .. the armor is from the blacksmith demo .. iwrite in the post before ;)
     
  47. turritom

    turritom

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    i have done the mouse and keyboard control ..reworked to a first person control in a third person game

    the gamepad control is classic third person control

    here a video - the fight vs the fat knight



    and here the fight vs 3 guys in the temple level

     
  48. turritom

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    new statues builded

     
  49. zenGarden

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    There is a bug at 0:28, the fat knight is staying in the aire while attacking.

    It looks really good, you can still add some little stones and debris on the floor to add some more detailling.
    Like model that is a group of stones , you drop on scene and you can rotate to make variations.
     
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  50. turritom

    turritom

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    thanks ..yes i think it will be nice with little stones

    i have buyd a mocap suite and yesterday i try to make some animation for a mummy .. so take a look





    the model are placeholder
     
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