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ARCHIMATIX PRO Node-based Parametric Modeling for Unity [Unity Awards Finalist]

Discussion in 'Assets and Asset Store' started by roryo, Jun 4, 2015.

  1. roryo

    roryo

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    The CoveMolding is used to make a ColonialStep for a ColonialStaircase...

    Voila_Capture 2016-11-14_02-29-28_PM.jpg Step.gif
     
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  2. roryo

    roryo

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    That top can then be fed into a StairRepeater and related so the step is modified as the res and run of the stair change.
    Voila_Capture 2016-11-14_02-55-31_PM.jpg ColonialSteps.gif

    Voila_Capture 2016-11-14_03-55-31_PM.jpg
     
  3. roryo

    roryo

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    And feeding the StepRepeater's StairProfileShape Output into an Extrude gives:
    Voila_Capture 2016-11-14_04-08-29_PM.jpg Voila_Capture 2016-11-14_04-06-44_PM.jpg Voila_Capture 2016-11-14_04-09-40_PM.jpg ColonialStarcase.gif
     
  4. roryo

    roryo

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    And with a railing:
    Voila_Capture 2016-11-14_11-45-36_PM.jpg ColonialStairWithRail.gif
     
  5. neoshaman

    neoshaman

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    Just release it directly into my vein please!


    I hope the code is customizable to bypass the editor entirely though
     
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  6. pcg

    pcg

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  7. roryo

    roryo

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    Monkeying with the nodes a bit gives us a new library item: RicketyStair!
    Voila_Capture 2016-11-15_08-58-42_AM.jpg Voila_Capture 2016-11-15_09-01-51_AM.jpg


    RicketyStair.gif
     
  8. KingfisherWyvernStudio

    KingfisherWyvernStudio

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  9. roryo

    roryo

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    SciFiRamp!
    Voila_Capture 2016-11-15_10-43-02_AM.jpg SciFiRamp.gif
     
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  10. roryo

    roryo

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    The ramp height is related to the height of the floor deck:

    StairHeightRelation.gif


    Voila_Capture 2016-11-15_12-40-43_PM.jpg Voila_Capture 2016-11-15_01-34-03_PM.jpg
     
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  11. wetcircuit

    wetcircuit

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    Amazing…. I gotta get a handle on this "handle" thing...
     
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  12. angrypenguin

    angrypenguin

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    So if this is in Beta is there any way I can try it out? It's directly relevant to something I'm doing in the next few days.
     
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  13. zombiegorilla

    zombiegorilla

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    This is not relevant to anything I am currently working on. ;). But I have been following it with great interest, and love the potential for future projects. I too would love check out the beta if possible. thanks!
     
  14. Razmot

    Razmot

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    stop torturing us and release it !
     
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  15. roryo

    roryo

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    Thanks for your interest in AX, @angrypenguin and @zombiegorilla! We will have one more boat of beta inductees departing for our slack.com site (where the beta team has been downloading and commenting on builds since June - (has it been that long!?)) this Monday morning. If you are interested, please PM me with your email addresses so I can send you invites.

    Anyone else who is interested (and who hasn't done so already), PM me you email as well. The goal of this (hopefully final) beta push is to comment on how the QuickStart Guide and tutorials help one step into AX (as well as reporting any bugs, though I can't imagine there are still some crawling around here at this point, hehe :rolleyes:).

    While there is always more work to be done, I am shooting for a for a Dec. 5th v0.9 submission to the AssetStore! ;)
     
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  16. Acissathar

    Acissathar

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    This is so cool, how do you even think of something like this, let alone implement it? So crazy, it's a must buy :)
     
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  17. angrypenguin

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    That sounds perfect. PM incoming!
     
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  18. roryo

    roryo

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    Up to page 7 of the QuickStart Guide ;)
    Voila_Capture 2016-11-18_10-59-15_AM.jpg


    Voila_Capture 2016-11-18_10-59-35_AM.jpg
     
  19. roryo

    roryo

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    Pages 11 & 12!

    Voila_Capture 2016-11-18_06-29-24_PM.jpg Voila_Capture 2016-11-18_06-30-38_PM.jpg
     
    Last edited: Nov 18, 2016
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  20. KingfisherWyvernStudio

    KingfisherWyvernStudio

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    Looking Good!
     
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  21. roryo

    roryo

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    This was the first time Robot Kyle needed to take a leap of faith... and somehow he thought it won't be the last either.


    Voila_Capture 2016-11-19_01-43-28_PM.jpg
     
  22. roryo

    roryo

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  23. roryo

    roryo

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  24. pixelsteam

    pixelsteam

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    OMG, what a tremendous role for Kyle.
    As to be expected the documentation looks excellent.

    Sadly, I cannot hold my bladder much longer Roryo...
     
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  25. roryo

    roryo

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    Pages and pages!
    Voila_Capture 2016-11-19_11-39-29_PM.jpg
    Voila_Capture 2016-11-19_11-28-32_PM.jpg
    Voila_Capture 2016-11-19_11-24-23_PM.jpg
    Voila_Capture 2016-11-19_11-11-47_PM.jpg
    Voila_Capture 2016-11-19_11-46-51_PM.jpg
     
    Last edited: Nov 20, 2016
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  26. KingfisherWyvernStudio

    KingfisherWyvernStudio

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    These are all looking great! Can't wait to get to test it all :)
     
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  27. angrypenguin

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    Last edited: Nov 20, 2016
  28. roryo

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    Thanks, @angrypenguin! I must say, it has been fun to work on this Quick Start Guide. But as you can see from he support site at archimatix.com, the manual needs lots more work (not to mention the empty Features page). AX is a biggish system (my own fault for indulgently adding feature after feature over several years without releasing!) and will need a large manual to cover it all. And all this is before the runtime API!

    I am not sure what it is about AX that drives me so, but, as much work as it has been, and as relentlessly torturous as the beta testers have been to date (I know you guys on the new crew won't be all that bad, right?), I am increasingly passionate about it... or maybe its just Robot Kyle's reality distortion field generator that I can't seem to get any distance from!
     
  29. AdamGoodrich

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    I completely agree - Gaia and Gena - I keep on going - wouldn't it be cool if ... and another month of dev passes :)
     
  30. roryo

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    LOL - yes, but, @AdamGoodrich, despite a similar experience of feature development indulgence, you have somehow managed to roll your amazing inventions out of the garage for all the world to benefit from, while I can't even figure out where Robot Kyle has hidden the garage door opener!
     
    Last edited: Nov 21, 2016
  31. roryo

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    Robot Kyle always admired the 20th-century human architect, Le Corbusier, who called the house a "machine for living." As Kyle contemplates Le Corbusier's famous Dom-ino House, he thinks it is rather a "house for living machines!"

    Voila_Capture 2016-11-21_03-16-11_PM.jpg

    Of course, Kyle has been known to use parametric flexibility to elaborate on human designs...

    Voila_Capture 2016-11-21_03-31-11_PM.jpg
    Just trying to get the Repeater section of the Quick Start Guide done before inviting the next beta crew in. Should be soon!
     
    Last edited: Nov 21, 2016
  32. RuinsOfFeyrin

    RuinsOfFeyrin

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    So i have been away from Unity and for a few months due to my real life job keeping me busy. Things are slowing down and so I am able to pick things up again. One of the very first things I did was to stop in and check out how this project was going.

    Looks even more amazing then when i left. Dying to throw money at someone and make use of this. Lots of fun ideas.
     
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  33. roryo

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    Robot Kyle has to re-check his sensors... is Archimatix going thermonuclear?

    Voila_Capture 2016-11-21_06-19-49_PM.jpg
     
  34. roryo

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    @S_Darkwell suggested doing some demo videos featuring fly-throughs of Archimatix environments. Here is my first try using the Domino House. Many thanks to @AdamGoodrich for making Pegasus so easy to use for camera paths - this was also my first Pegasus path!

     
    Last edited: Nov 22, 2016
  35. MrIconic

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    Been looking for something that can assist in the layout of cities/village layout for a long time. There's pretty much no asset that can really achieve that. So I'm watching with great enthusiasm.

    Does December 2nd still seem plausible for the first release?
     
  36. roryo

    roryo

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    Hi @Blueberry - Archimatix will not have any nodes to specifically help layout cities or villages in the first release, other than the examples posted on this thread, which are somewhat rudimentary. The focus for now is on parametric objects, including buildings, furniture, and spaceships. Down the road, there will be distributors that go beyond the Repeaters that use city generator methods to not only place instances of parametric buildings, but vary them as well.

    Per the release, I am going to sneak in another week of documentation creation, so hopefully we are looking at the end of next week to submit to the Asset Store.
     
  37. roryo

    roryo

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    Robot Kyle and his friends are testing out Archimatix models with Nav Mesh:

    2016-11-28 16_21_53.gif

    2016-11-28 16_38_21.gif
     
    Last edited: Nov 28, 2016
  38. roryo

    roryo

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    With the above platform duplicated on a GridRepeater with Jitter and also a GridRepeater of the Kyle prefabs dropped onto the level:
    2016-11-28 17_29_10.gif 2016-11-28 17_31_42.gif 2016-11-28 17_22_25.gif Voila_Capture 2016-11-28_05-15-43_PM.jpg Voila_Capture 2016-11-28_05-15-57_PM.jpg
     
  39. roryo

    roryo

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    Multi-level structures are working well with NavMesh too...

    2016-11-28 18_37_33.gif 2016-11-28 18_40_07.gif
     
  40. angrypenguin

    angrypenguin

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    So are you building those structures in-editor and baking the mesh, or is there now support in Unity for dynamic navmesh baking? (I do realise I could open the manual...)
     
  41. roryo

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    The former, alas! While the NavMesh bake is fast for this example, it is not fast enough to be dynamic. Though it would be interesting to have the option to start a NavMesh bake whenever the AX model builds. For simple models, it might seem realtime.
     
  42. roryo

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    Even though the NavMesh is not dynamic, it is fun to resize the model, bake and then hit Play!
    2016-11-28 22_38_52.gif
     
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  43. manpower13

    manpower13

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    Looks great again!
     
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  44. StaffanEk

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    Now that the freeform curve is included, what are the prospects of having a freeform curve repeater? Repeating elements along a curve?
     
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  45. wetcircuit

    wetcircuit

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    That already works by using a Free-Curve shape to drive a Plan Repeater….
     
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  46. roryo

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    Since I haven't tossed out any bacon in a few days....

    Voila_Capture 2016-11-30_11-56-33_PM.jpg Voila_Capture 2016-11-30_11-58-52_PM.jpg Voila_Capture 2016-11-30_11-57-21_PM.jpg Voila_Capture 2016-12-01_12-03-30_AM.jpg Voila_Capture 2016-12-01_12-08-07_AM.jpg

    This brick texture is a new PBR brick surface that with ship with AX ;)
     
  47. Teila

    Teila

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    Wow!!! Look at that onion dome!!! I love it. ;)
     
  48. roryo

    roryo

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    @Teila, FreeCurve was made for onion domes!

    Poor Kyle can't decide which OnionDome design he likes best. Hurray now Kyle... we have to finalize the Library items for release!
    Voila_Capture 2016-12-01_02-01-23_PM.jpg

    The OnionDome Library item is controlled by the height handle and the radius handle.

    Voila_Capture 2016-12-01_01-57-52_PM.jpg
     
  49. Teila

    Teila

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    I will use that a lot! Thanks. :)
     
  50. roryo

    roryo

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    When we started building Archimatix three years ago, Robot Kyle wasn't exactly sure of just what he was getting himself into. Although he has been enjoying himself,...


    Voila_Capture 2016-12-01_06-09-25_PM.jpg


    ...he is about ready for the release!

    Voila_Capture 2016-12-01_07-10-00_PM.jpg

    Putting some wood stock in the Library. ;)
     
    Last edited: Dec 2, 2016