if you attach a networkView component to a GO in the editor, who owns it? In my experience it seems like nobody? So is it good practice to only use network views with prefabs that get instantiated at runtime? Psx
If it were "in most cases" - what would be the determining factor? It doesn't seem to be in all cases as far as I've been able to see. psx
All Network Views which are in a scene in the Editor are owned by the server. They get the name "Scene ID: 1" and so on if you print the View ID of those Network Views (or look at it in the inspector). When you allocate a View ID ("Allocated ID: 1", etc) and assign it to a Network View, then that Network View is owned by the one who did the allocation. This can be both a server or a client, they have it in common that they are runtime generated.