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Where is user name?

Discussion in 'Unity Cloud Diagnostics' started by k0mbain, Apr 1, 2015.

  1. k0mbain

    k0mbain

    Joined:
    Nov 1, 2012
    Posts:
    22
    Hi there.
    First of all you've already made a great job, thanks!

    I initiated CrashReporting as described in help, all works fine except of userId. Im initiating library as below:

    CrashReporting.Init(projectId, gameVersion, userId);

    I don't know if I'm missing something, but I cannot see userId on the dashboard. The only thing below Exceprion Reports and Details is:

    http://gyazo.com/219846905ed16a655c2e138b706601dd

    I think there's missing something :)
     
  2. andyk-unity

    andyk-unity

    Joined:
    Dec 11, 2013
    Posts:
    37
    Currently we use the userID simply as a count to help identify how many different users are experiencing a specific crash. However, the plan is to later be able to expand upon an individual user and see what crashes they've seen.
     
  3. k0mbain

    k0mbain

    Joined:
    Nov 1, 2012
    Posts:
    22
    Cool, it will be useful in situation, where certain player reports some ingame bug (our community do this a lot). Then we could check if that user has some errors reported by the Performance Reporting.
     
  4. vamsibalu2

    vamsibalu2

    Joined:
    Jan 25, 2014
    Posts:
    2
    I'am Unable to init CrashReporting again with different user name or version..
    getting error...
    Already initialized remote logging.
    My idea is to add dynamic user name based on users login..
    I know it is restricted to have one object of Crashreporting class but how to change user name runtime

    Thanks
     
  5. ChrisLundquist

    ChrisLundquist

    Unity Technologies

    Joined:
    Mar 2, 2015
    Posts:
    55
    Currently we aren't saving the user_id field in the database.
     
  6. cruelbob

    cruelbob

    Joined:
    May 26, 2014
    Posts:
    20
    Any news?
     
    Quast likes this.