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what used on csgo?

Discussion in 'Formats & External Tools' started by PachiGG, Apr 10, 2017.

  1. PachiGG

    PachiGG

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    on the models of csgo used blender/maya/or max3d?
     
  2. UziMonkey

    UziMonkey

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    If I had to guess, I'd guess Maya or 3ds Max. Blender is rarely used in the industry.

    It's kind of irrelevant though. The same thing can be done with any of those, it's not like a game like CS: GO can only be made in a certain application.
     
  3. PachiGG

    PachiGG

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    no i know is just Curiosity because i dont know which choose, so i will choose maya or max xd
     
  4. UziMonkey

    UziMonkey

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    Well if you're looking for recommendations, I think Maya is the more widely used and supported program. There is a cheap version called Maya LT that has everything you need to make game assets (you just can't do renders with it, and a few other differences) that's available for I think $30 a month. However, Blender is free and certainly adequate, so that's what I use.
     
  5. PachiGG

    PachiGG

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    ty ! D:
     
  6. the_motionblur

    the_motionblur

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    If you want to work in the industry learn Max or Maya those are still the ones used in most studios.
    Otherwise use whatever you are most comfortable with. Cinema4D, Blender, Modo ...
    I wouldn't recommend Lightwave any more and Softimage is dead now.