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What is the good approach for open/closing door of a space-capsule model which is made in blender?

Discussion in 'Animation' started by keshav2010, Jan 20, 2017.

  1. keshav2010

    keshav2010

    Joined:
    Jun 6, 2016
    Posts:
    34
    Hello, I'm making a space survival first-person game and I want to make a capsule with a door that doesn't open like normal door but instead it's a spherical door and it does not need to rotate around its axis to open but it opens slightly different ways

    now I'm not able to understand how to open/close this door in unity,
    1. should i first animate the door opening/closing in Blender itself ? and later control animation in unity through events ? (i think this might create problem with colliders, never tested anything like this but im doubtful)
    or if there is any other approach , please tell me , im a newbie and never did anything like this before so your guidance will be really helpful
     
  2. mgear

    mgear

    Joined:
    Aug 3, 2010
    Posts:
    9,448
    Hi,

    Yes, animating in blender would work, collider would follow the gameobject its attached,
    also the same way you could animate objects inside unity, using the Animation window.
     
    keshav2010 likes this.