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What compression is better to use for textures of a 2d game for pc?

Discussion in 'General Graphics' started by stenun, Aug 19, 2017.

  1. stenun

    stenun

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    Jan 22, 2017
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    The cg artist with whom I work says that dxt5 lowers the quality of the sprites too much. Bc7 maintain a good quality but is usable only with pc dx11 and furthermore he not permit to use sprite packer, worsening considerably the workflow.
    I read in some posts to use textures not compressed, this means to use rgba 32 not compressed, this is ever valid? also for games with many sprites not pixel art?
    What is preferable to do in these situations?
     
  2. bgolus

    bgolus

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    Dec 7, 2012
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    If your sprites are relatively low resolution, it's totally fine to use uncompressed. Honestly even if they're quite high resolution uncompressed is okay. For example Rayman Legends used uncompressed textures on all platforms. It's not a Unity game, but that's not really a factor. Plenty of 2D games also load png files or (using assets on the store) svg files directly from disk and use them as uncompressed textures in the game even on mobile!
     
    stenun and eXonius like this.
  3. stenun

    stenun

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    Jan 22, 2017
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    Thank you, now i have no more doubt.
     
  4. neoshaman

    neoshaman

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