Search Unity

Welcome to the Global Illumination forum

Discussion in 'Global Illumination' started by KEngelstoft, Mar 11, 2015.

  1. KEngelstoft

    KEngelstoft

    Unity Technologies

    Joined:
    Aug 13, 2013
    Posts:
    1,366
    Hi! Now that Unity5 is out, we have decided to create a dedicated forum for Global Illumination and related questions.

    Please check out our new documentation that has been made available online (it wasn't part of the 5.0.0f1 download) http://docs.unity3d.com/Manual/GIIntro.html and related pages. Let us know if you find that something isn't covered or needs a better explanation.

    We just returned from GDC and have a lot of things to follow up on, but we will try and keep an eye on the new forum as much as we can.

    If you find something that doesn't work as expected, please file a bug report so we can fix it and try and keep to one topic per thread.

    I hope you will enjoy the enlightening experience ;-)

    This post covers how to set up a scene for fast baking: http://blogs.unity3d.com/2015/11/05/awesome-realtime-gi-on-desktops-and-consoles/ the same tricks that makes realtime GI precompute faster will speed up baked GI.
     
    Last edited: Dec 11, 2015
    BrandyStarbrite and hippocoder like this.
  2. Zylex

    Zylex

    Joined:
    Nov 25, 2008
    Posts:
    238
    Thank you! I think some sort of best practices for baking GI would be great, like how to tackle different scenes. Especially with regards to setting the realtime resolution since I am now pretty much in the dark.
     
    Teku-Studios and KC1302 like this.
  3. Teku-Studios

    Teku-Studios

    Joined:
    Sep 29, 2012
    Posts:
    257
    Will the GI docs linked in the OP be included in future Unity releases? It would be quite useful to just check the engine docs offline.
     
  4. KEngelstoft

    KEngelstoft

    Unity Technologies

    Joined:
    Aug 13, 2013
    Posts:
    1,366
    Yes, the offline docs will be updated too.
     
    Teku-Studios likes this.
  5. hakankaraduman

    hakankaraduman

    Joined:
    Aug 27, 2012
    Posts:
    354
    Why is this part of the forum is dead? No unity team member is checking and answering
     
  6. tswalk

    tswalk

    Joined:
    Jul 27, 2013
    Posts:
    1,109
  7. KEngelstoft

    KEngelstoft

    Unity Technologies

    Joined:
    Aug 13, 2013
    Posts:
    1,366
    Last edited: Jul 9, 2015
  8. Erind

    Erind

    Joined:
    Jul 23, 2014
    Posts:
    56
    can we have beast back for baked lightmapping ?
     
    AaronC likes this.
  9. Erind

    Erind

    Joined:
    Jul 23, 2014
    Posts:
    56
    or at least a faster gi then enlighten for baked lightmapping ?
     
  10. AaronC

    AaronC

    Joined:
    Mar 6, 2006
    Posts:
    3,552
    Sure, in 2017.
     
  11. KEngelstoft

    KEngelstoft

    Unity Technologies

    Joined:
    Aug 13, 2013
    Posts:
    1,366
  12. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    11,755
    When will we see that in some form? (even just experimental?)
     
  13. KEngelstoft

    KEngelstoft

    Unity Technologies

    Joined:
    Aug 13, 2013
    Posts:
    1,366
    We are working on a preview build but I can't provide an exact date yet.
     
  14. Arowx

    Arowx

    Joined:
    Nov 12, 2009
    Posts:
    8,194
    Which version of Enlighten is Unity using?

    Couldn't find the info on the site or via a search.
     
  15. Arowx

    Arowx

    Joined:
    Nov 12, 2009
    Posts:
    8,194
    And why doesn't Enlighten use the GPU for baking, in effect we have tiny little (core count) CPU's sitting next to these massive 3D Math monster GPU's and Enlighten thrashes the little CPU?

    Here is an example of good global illumination rendering accelerated on the GPU circa 2005 (GPU Gems 2 -
    High-Quality Global Illumination Rendering Using Rasterization)

    I did find a post on Enlighten about adding GPU acceleration in 3.04, hence the previous post on version used?

    Or are there some command line parameters or settings for Enlighten that I don't know about?
     
  16. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    11,755
    I believe it was upgraded to 3.02 in 5.3 and hasn't been upgraded since then.
     
  17. KEngelstoft

    KEngelstoft

    Unity Technologies

    Joined:
    Aug 13, 2013
    Posts:
    1,366
    We are using the following versions:
    Unity 5.3 uses Enlighten 3.02
    Unity 5.4 uses Enlighten 3.03
    Unity 5.5 uses Enlighten 3.03
    Unity 5.6 will use Enlighten 3.06
     
    elias_t and AcidArrow like this.