Search Unity

WebGL build of 2D game without bundling assets

Discussion in '2D' started by Stormdamage, Oct 26, 2016.

  1. Stormdamage

    Stormdamage

    Joined:
    Oct 20, 2016
    Posts:
    1
    It is possible to do a WebGL build of a 2D game without bundling the assets? I would like to have access to the .png sprites so the game can quickly be reskinned without having to rebuild everything in Unity. Is this possible?