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WebGL build failed on empty project with single scene

Discussion in 'Web' started by barha15, Mar 24, 2017.

  1. barha15

    barha15

    Joined:
    Jan 19, 2017
    Posts:
    5
    Hello, I created a project from scratch, saved it, tried to build it for webGL for html5 (I am using macOS), and I get an error

    Exception: /Applications/Unity/Unity.app/Contents/il2cpp/build/il2cpp.exe did not run properly!
    UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1 setupStartInfo) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:98)
    UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1 arguments, System.Action`1 setupStartInfo, System.String workingDirectory) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:281)
    UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (ICollection`1 userAssemblies, System.String outputDirectory, System.String workingDirectory) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:272)
    UnityEditorInternal.IL2CPPBuilder.Run () (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:126)
    UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, System.Action`1 modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry, Boolean developmentBuild) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:39)
    UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:560)
    UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport report) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:186)
    UnityEditor.HostView:OnGUI()

    I guess I cannot run "exe" file on Mac, any suggestions what to do?
     
  2. barha15

    barha15

    Joined:
    Jan 19, 2017
    Posts:
    5
    P.S: I use latest unity version
     
  3. Marco-Trivellato

    Marco-Trivellato

    Unity Technologies

    Joined:
    Jul 9, 2013
    Posts:
    1,654
    please attach entire editor log
     
  4. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,936
    As @Marco-Trivellato said, the entire editor log will be helpful in this case, as this is just a general error message.

    However, the il2cpp.exe file is a managed executable that runs via Mono, so the fact that has a .exe extension is not the problem in this case.
     
  5. barha15

    barha15

    Joined:
    Jan 19, 2017
    Posts:
    5
    Failed running /Applications/Unity/Unity.app/Contents/il2cpp/build/il2cpp.exe --convert-to-cpp --compile-cpp --libil2cpp-static --platform="WebGL" --architecture="EmscriptenJavaScript" --configuration="Release" --outputpath="/Users/barha/bolso/webgl/Assets /../Temp/StagingArea/Data/Native/build.bc" --cachedirectory="/Users/barha/bolso/webgl/Assets/../Library/il2cpp_cache" --compiler-flags="-Oz -DIL2CPP_EXCEPTION_DISABLED=1 " --additional-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_AIModule_Dynamic.bc" --additional-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_AnimationModule_Dynamic.bc" --additional-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_AudioModule_Dynamic.bc" --additional-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_ClothModule_Dynamic.bc" --additional-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_CloudWebServicesModule_Dynamic.bc" --additional-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_CoreModule_Dynamic.bc" --additional-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_CrashReportingModule_Dynamic.bc" --additional-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_FacebookModule_Dynamic.bc" --additional-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_IMGUIModule_Dynamic.bc" --additional-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_InputModule_Dynamic.bc" --additional-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_JSONSerializeModule_Dynamic.bc" --additional-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_ParticleSystemModule_Dynamic.bc" --additional-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_ParticlesLegacyModule_Dynamic.bc" --additional-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_PerformanceReportingModule_Dynamic.bc" --additional-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_Physics2DModule_Dynamic.bc" --additional-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_PhysicsModule_Dynamic.bc" --additional-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_TerrainModule_Dynamic.bc" --additional-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_TerrainPhysicsModule_Dynamic.bc" --additional-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_TextRenderingModule_Dynamic.bc" --additional-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_UIModule_Dynamic.bc" --additional-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_UNETModule_Dynamic.bc" --additional-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_UmbraModule_Dynamic.bc" --additional-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_UnityAdsModule_Dynamic.bc" --additional-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_UnityAnalyticsModule_Dynamic.bc" --additional-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_UnityConnectModule_Dynamic.bc" --additional-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_UnityWebRequestAudioModule_Dynamic.bc" --additional-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_UnityWebRequestModule_Dynamic.bc" --additional-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_VRModule_Dynamic.bc" --additional-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_VehiclesModule_Dynamic.bc" --additional-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_VideoModule_Dynamic.bc" --additional-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_WebModule_Dynamic.bc" --map-file-parser="/Applications/Unity/Unity.app/Contents/Tools/MapFileParser/MapFileParser" --assembly="/Users/barha/bolso/webgl/Temp/StagingArea/Data/Managed/UnityEngine.dll" --generatedcppdir="/Users/barha/bolso/webgl/Temp/StagingArea/Data/il2cppOutput"

    stdout:
    Building build.bc with EmscriptenToolChain.
    Output directory: /Users/barha/bolso/webgl/Temp/StagingArea/Data/Native
    Cache directory: /Users/barha/bolso/webgl/Library/il2cpp_cache
    il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: Traceback (most recent call last):
    File "/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/Emscripten/em++", line 12, in <module>
    if sys.version_info.major == 2:
    AttributeError: 'tuple' object has no attribute 'major'


    Invocation was: Executable: /usr/bin/python
    Arguments: "/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/Emscripten/em++" -Wno-unused-value -Wno-invalid-offsetof -nostdinc -fno-strict-overflow -std=c++11 -Oz -DIL2CPP_EXCEPTION_DISABLED=1 -DNDEBUG -I"/Applications/Unity/Unity.app/Contents/il2cpp/libil2cpp" -I"/Applications/Unity/Unity.app/Contents/il2cpp/external/boehmgc/include" -I"/Users/barha/bolso/webgl/Temp/StagingArea/Data/il2cppOutput" "/Users/barha/bolso/webgl/Temp/StagingArea/Data/il2cppOutput/Bulk_mscorlib_6.cpp" -o "/Users/barha/bolso/webgl/Library/il2cpp_cache/56DC09B0B0A48ECC644F9E43FDAB2805.o"

    at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles (System.Collections.Generic.IEnumerable`1[T] sourceFilesToCompile, Unity.IL2CPP.Building.Statistics.IBuildStatisticsCollector statisticsCollector) [0x001b5] in <3cee162f11444f44a2503d53bf5eb1f8>:0
    at Unity.IL2CPP.Building.CppProgramBuilder.Build (Unity.IL2CPP.Building.Statistics.IBuildStatistics& statistics) [0x001ef] in <3cee162f11444f44a2503d53bf5eb1f8>:0
    at Unity.IL2CPP.Building.Statistics.BuildingTestRunnerHelper.BuildAndLogStatsForTestRunner (Unity.IL2CPP.Building.CppProgramBuilder builder, Unity.IL2CPP.Building.Statistics.IBuildStatistics& statistics) [0x00001] in <3cee162f11444f44a2503d53bf5eb1f8>:0
    at il2cpp.Program.DoRun (System.String[] args) [0x004ff] in <67e62223788b4406bb9323f90777c86f>:0
    at il2cpp.Program.Run (System.String[] args) [0x00020] in <67e62223788b4406bb9323f90777c86f>:0
    at il2cpp.Program.Main (System.String[] args) [0x00002] in <67e62223788b4406bb9323f90777c86f>:0
    stderr:

    Unhandled Exception:
    Unity.IL2CPP.Building.BuilderFailedException: Traceback (most recent call last):
    File "/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/Emscripten/em++", line 12, in <module>
    if sys.version_info.major == 2:
    AttributeError: 'tuple' object has no attribute 'major'


    Invocation was: Executable: /usr/bin/python
    Arguments: "/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/Emscripten/em++" -Wno-unused-value -Wno-invalid-offsetof -nostdinc -fno-strict-overflow -std=c++11 -Oz -DIL2CPP_EXCEPTION_DISABLED=1 -DNDEBUG -I"/Applications/Unity/Unity.app/Contents/il2cpp/libil2cpp" -I"/Applications/Unity/Unity.app/Contents/il2cpp/external/boehmgc/include" -I"/Users/barha/bolso/webgl/Temp/StagingArea/Data/il2cppOutput" "/Users/barha/bolso/webgl/Temp/StagingArea/Data/il2cppOutput/Bulk_mscorlib_6.cpp" -o "/Users/barha/bolso/webgl/Library/il2cpp_cache/56DC09B0B0A48ECC644F9E43FDAB2805.o"

    at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles (System.Collections.Generic.IEnumerable`1[T] sourceFilesToCompile, Unity.IL2CPP.Building.Statistics.IBuildStatisticsCollector statisticsCollector) [0x001b5] in <3cee162f11444f44a2503d53bf5eb1f8>:0
    at Unity.IL2CPP.Building.CppProgramBuilder.Build (Unity.IL2CPP.Building.Statistics.IBuildStatistics& statistics) [0x001ef] in <3cee162f11444f44a2503d53bf5eb1f8>:0
    at Unity.IL2CPP.Building.Statistics.BuildingTestRunnerHelper.BuildAndLogStatsForTestRunner (Unity.IL2CPP.Building.CppProgramBuilder builder, Unity.IL2CPP.Building.Statistics.IBuildStatistics& statistics) [0x00001] in <3cee162f11444f44a2503d53bf5eb1f8>:0
    at il2cpp.Program.DoRun (System.String[] args) [0x004ff] in <67e62223788b4406bb9323f90777c86f>:0
    at il2cpp.Program.Run (System.String[] args) [0x00020] in <67e62223788b4406bb9323f90777c86f>:0
    at il2cpp.Program.Main (System.String[] args) [0x00002] in <67e62223788b4406bb9323f90777c86f>:0
    [ERROR] FATAL UNHANDLED EXCEPTION: Unity.IL2CPP.Building.BuilderFailedException: Traceback (most recent call last):
    File "/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/Emscripten/em++", line 12, in <module>
    if sys.version_info.major == 2:
    AttributeError: 'tuple' object has no attribute 'major'


    Invocation was: Executable: /usr/bin/python
    Arguments: "/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/Emscripten/em++" -Wno-unused-value -Wno-invalid-offsetof -nostdinc -fno-strict-overflow -std=c++11 -Oz -DIL2CPP_EXCEPTION_DISABLED=1 -DNDEBUG -I"/Applications/Unity/Unity.app/Contents/il2cpp/libil2cpp" -I"/Applications/Unity/Unity.app/Contents/il2cpp/external/boehmgc/include" -I"/Users/barha/bolso/webgl/Temp/StagingArea/Data/il2cppOutput" "/Users/barha/bolso/webgl/Temp/StagingArea/Data/il2cppOutput/Bulk_mscorlib_6.cpp" -o "/Users/barha/bolso/webgl/Library/il2cpp_cache/56DC09B0B0A48ECC644F9E43FDAB2805.o"

    at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles (System.Collections.Generic.IEnumerable`1[T] sourceFilesToCompile, Unity.IL2CPP.Building.Statistics.IBuildStatisticsCollector statisticsCollector) [0x001b5] in <3cee162f11444f44a2503d53bf5eb1f8>:0
    at Unity.IL2CPP.Building.CppProgramBuilder.Build (Unity.IL2CPP.Building.Statistics.IBuildStatistics& statistics) [0x001ef] in <3cee162f11444f44a2503d53bf5eb1f8>:0
    at Unity.IL2CPP.Building.Statistics.BuildingTestRunnerHelper.BuildAndLogStatsForTestRunner (Unity.IL2CPP.Building.CppProgramBuilder builder, Unity.IL2CPP.Building.Statistics.IBuildStatistics& statistics) [0x00001] in <3cee162f11444f44a2503d53bf5eb1f8>:0
    at il2cpp.Program.DoRun (System.String[] args) [0x004ff] in <67e62223788b4406bb9323f90777c86f>:0
    at il2cpp.Program.Run (System.String[] args) [0x00020] in <67e62223788b4406bb9323f90777c86f>:0
    at il2cpp.Program.Main (System.String[] args) [0x00002] in <67e62223788b4406bb9323f90777c86f>:0

    UnityEngine.Debug:LogError(Object)
    UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:96)
    UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List`1, Action`1, String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:313)
    UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(ICollection`1, String, String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:304)
    UnityEditorInternal.IL2CPPBuilder:Run() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:151)
    UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry, Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:41)
    UnityEditor.HostView:OnGUI()
     
  6. dianadorinamita

    dianadorinamita

    Joined:
    Jan 21, 2016
    Posts:
    25
    I HAVE SAME PROBLEM ON unity 5.6
    Failed running C:\Program Files\Unity 5.60p3\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --development-mode --compile-cpp --libil2cpp-static --platform="WebGL" --architecture="EmscriptenJavaScript" --configuration="Debug" --outputpath="C:\Users\Mada\Documents\pixel-gun-warfare 5.6.0P3\Assets /../Temp/StagingArea/Data\Native\build.bc" --cachedirectory="C:\Users\Mada\Documents\pixel-gun-warfare 5.6.0P3\Assets\..\Library/il2cpp_cache" --compiler-flags="-Oz -DIL2CPP_EXCEPTION_DISABLED=1 " --additional-libraries="C:\Program Files\Unity 5.60p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_AIModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity 5.60p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_AnimationModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity 5.60p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_AudioModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity 5.60p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_ClothModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity 5.60p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_CloudWebServicesModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity 5.60p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_CoreModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity 5.60p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_CrashReportingModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity 5.60p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_FacebookModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity 5.60p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_IMGUIModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity 5.60p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_InputModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity 5.60p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_JSONSerializeModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity 5.60p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_ParticlesLegacyModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity 5.60p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_ParticleSystemModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity 5.60p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_PerformanceReportingModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity 5.60p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_Physics2DModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity 5.60p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_PhysicsModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity 5.60p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_TerrainModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity 5.60p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_TerrainPhysicsModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity 5.60p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_TextRenderingModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity 5.60p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_UIModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity 5.60p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_UmbraModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity 5.60p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_UNETModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity 5.60p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_UnityAdsModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity 5.60p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_UnityAnalyticsModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity 5.60p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_UnityConnectModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity 5.60p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_UnityWebRequestAudioModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity 5.60p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_UnityWebRequestModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity 5.60p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_VehiclesModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity 5.60p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_VideoModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity 5.60p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_VRModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity 5.60p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_WebModule_Dynamic.bc" --map-file-parser="C:\Program Files\Unity 5.60p3\Editor\Data\Tools\MapFileParser\MapFileParser.exe" --assembly="C:\Users\Mada\Documents\pixel-gun-warfare 5.6.0P3\Temp\StagingArea\Data\Managed\Assembly-CSharp-firstpass.dll" --assembly="C:\Users\Mada\Documents\pixel-gun-warfare 5.6.0P3\Temp\StagingArea\Data\Managed\Assembly-CSharp.dll" --assembly="C:\Users\Mada\Documents\pixel-gun-warfare 5.6.0P3\Temp\StagingArea\Data\Managed\Assembly-UnityScript.dll" --assembly="C:\Users\Mada\Documents\pixel-gun-warfare 5.6.0P3\Temp\StagingArea\Data\Managed\UnityEngine.UI.dll" --assembly="C:\Users\Mada\Documents\pixel-gun-warfare 5.6.0P3\Temp\StagingArea\Data\Managed\UnityEngine.dll" --assembly="C:\Users\Mada\Documents\pixel-gun-warfare 5.6.0P3\Temp\StagingArea\Data\Managed\mscorlib.dll" --assembly="C:\Users\Mada\Documents\pixel-gun-warfare 5.6.0P3\Temp\StagingArea\Data\Managed\System.dll" --generatedcppdir="C:\Users\Mada\Documents\pixel-gun-warfare 5.6.0P3\Temp\StagingArea\Data\il2cppOutput"

    stdout:
    Building build.bc with EmscriptenToolChain.
    Output directory: C:\Users\Mada\Documents\pixel-gun-warfare 5.6.0P3\Temp\StagingArea\Data\Native
    Cache directory: C:\Users\Mada\Documents\pixel-gun-warfare 5.6.0P3\Library\il2cpp_cache
    il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: CRITICAL:root:Could not verify LLVM version: argument of type 'NoneType' is not iterable
    CRITICAL:root:fastcomp in use, but LLVM has not been built with the JavaScript backend as a target, llc reports:
    ===========================================================================
    (no targets could be identified: need more than 1 value to unpack)
    ===========================================================================
    CRITICAL:root:you can fall back to the older (pre-fastcomp) compiler core, although that is not recommended, see http://kripken.github.io/emscripten-site/docs/building_from_source/LLVM-Backend.html
    INFO:root:(Emscripten: Running sanity checks)
    CRITICAL:root:failing sanity checks due to previous fastcomp failure


    Invocation was: Executable: "C:\Program Files\Unity 5.60p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\python.exe"
    Arguments: "C:\Program Files\Unity 5.60p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\em++" -Wno-unused-value -Wno-invalid-offsetof -nostdinc -fno-strict-overflow -std=c++11 -O1 -g0 -Oz -DIL2CPP_EXCEPTION_DISABLED=1 -DIL2CPP_DEVELOPMENT=1 -I"C:\Program Files\Unity 5.60p3\Editor\Data\il2cpp\libil2cpp" -I"C:\Program Files\Unity 5.60p3\Editor\Data\il2cpp\external\boehmgc\include" -I"C:\Users\Mada\Documents\pixel-gun-warfare 5.6.0P3\Temp\StagingArea\Data\il2cppOutput" "C:\Users\Mada\Documents\pixel-gun-warfare 5.6.0P3\Temp\StagingArea\Data\il2cppOutput\Bulk_Generics_8.cpp" -o "C:\Users\Mada\Documents\pixel-gun-warfare 5.6.0P3\Library\il2cpp_cache\88204603C90775569C3DB83342CFDB93.o"

    at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector)
    at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
    at Unity.IL2CPP.Building.Statistics.BuildingTestRunnerHelper.BuildAndLogStatsForTestRunner(CppProgramBuilder builder, IBuildStatistics& statistics)
    at il2cpp.Program.DoRun(String[] args)
    at il2cpp.Program.Run(String[] args)
    at il2cpp.Program.Main(String[] args)
    stderr:

    Unhandled Exception: Unity.IL2CPP.Building.BuilderFailedException: CRITICAL:root:Could not verify LLVM version: argument of type 'NoneType' is not iterable
    CRITICAL:root:fastcomp in use, but LLVM has not been built with the JavaScript backend as a target, llc reports:
    ===========================================================================
    (no targets could be identified: need more than 1 value to unpack)
    ===========================================================================
    CRITICAL:root:you can fall back to the older (pre-fastcomp) compiler core, although that is not recommended, see http://kripken.github.io/emscripten-site/docs/building_from_source/LLVM-Backend.html
    INFO:root:(Emscripten: Running sanity checks)
    CRITICAL:root:failing sanity checks due to previous fastcomp failure


    Invocation was: Executable: "C:\Program Files\Unity 5.60p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\python.exe"
    Arguments: "C:\Program Files\Unity 5.60p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\em++" -Wno-unused-value -Wno-invalid-offsetof -nostdinc -fno-strict-overflow -std=c++11 -O1 -g0 -Oz -DIL2CPP_EXCEPTION_DISABLED=1 -DIL2CPP_DEVELOPMENT=1 -I"C:\Program Files\Unity 5.60p3\Editor\Data\il2cpp\libil2cpp" -I"C:\Program Files\Unity 5.60p3\Editor\Data\il2cpp\external\boehmgc\include" -I"C:\Users\Mada\Documents\pixel-gun-warfare 5.6.0P3\Temp\StagingArea\Data\il2cppOutput" "C:\Users\Mada\Documents\pixel-gun-warfare 5.6.0P3\Temp\StagingArea\Data\il2cppOutput\Bulk_Generics_8.cpp" -o "C:\Users\Mada\Documents\pixel-gun-warfare 5.6.0P3\Library\il2cpp_cache\88204603C90775569C3DB83342CFDB93.o"

    at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector)
    at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
    at Unity.IL2CPP.Building.Statistics.BuildingTestRunnerHelper.BuildAndLogStatsForTestRunner(CppProgramBuilder builder, IBuildStatistics& statistics)
    at il2cpp.Program.DoRun(String[] args)
    at il2cpp.Program.Run(String[] args)
    at il2cpp.Program.Main(String[] args)

    UnityEngine.Debug:LogError(Object)
    UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:96)
    UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List`1, Action`1, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:313)
    UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(ICollection`1, String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:304)
    UnityEditorInternal.IL2CPPBuilder:Run() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:151)
    UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry, Boolean) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:41)
    UnityEditor.HostView:OnGUI()

    Failed running C:\Program Files\Unity 5.60p3\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --development-mode --compile-cpp --libil2cpp-static --platform="WebGL" --architecture="EmscriptenJavaScript" --configuration="Debug" --outputpath="C:\Users\Mada\Documents\pixel-gun-warfare 5.6.0P3\Assets /../Temp/StagingArea/Data\Native\build.bc" --cachedirectory="C:\Users\Mada\Documents\pixel-gun-warfare 5.6.0P3\Assets\..\Library/il2cpp_cache" --compiler-flags="-Oz -DIL2CPP_EXCEPTION_DISABLED=1 " --additional-libraries="C:\Program Files\Unity 5.60p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_AIModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity 5.60p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_AnimationModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity 5.60p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_AudioModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity 5.60p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_ClothModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity 5.60p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_CloudWebServicesModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity 5.60p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_CoreModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity 5.60p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_CrashReportingModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity 5.60p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_FacebookModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity 5.60p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_IMGUIModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity 5.60p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_InputModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity 5.60p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_JSONSerializeModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity 5.60p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_ParticlesLegacyModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity 5.60p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_ParticleSystemModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity 5.60p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_PerformanceReportingModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity 5.60p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_Physics2DModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity 5.60p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_PhysicsModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity 5.60p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_TerrainModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity 5.60p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_TerrainPhysicsModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity 5.60p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_TextRenderingModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity 5.60p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_UIModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity 5.60p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_UmbraModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity 5.60p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_UNETModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity 5.60p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_UnityAdsModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity 5.60p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_UnityAnalyticsModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity 5.60p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_UnityConnectModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity 5.60p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_UnityWebRequestAudioModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity 5.60p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_UnityWebRequestModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity 5.60p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_VehiclesModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity 5.60p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_VideoModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity 5.60p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_VRModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity 5.60p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_WebModule_Dynamic.bc" --map-file-parser="C:\Program Files\Unity 5.60p3\Editor\Data\Tools\MapFileParser\MapFileParser.exe" --assembly="C:\Users\Mada\Documents\pixel-gun-warfare 5.6.0P3\Temp\StagingArea\Data\Managed\Assembly-CSharp-firstpass.dll" --assembly="C:\Users\Mada\Documents\pixel-gun-warfare 5.6.0P3\Temp\StagingArea\Data\Managed\Assembly-CSharp.dll" --assembly="C:\Users\Mada\Documents\pixel-gun-warfare 5.6.0P3\Temp\StagingArea\Data\Managed\Assembly-UnityScript.dll" --assembly="C:\Users\Mada\Documents\pixel-gun-warfare 5.6.0P3\Temp\StagingArea\Data\Managed\UnityEngine.UI.dll" --assembly="C:\Users\Mada\Documents\pixel-gun-warfare 5.6.0P3\Temp\StagingArea\Data\Managed\UnityEngine.dll" --assembly="C:\Users\Mada\Documents\pixel-gun-warfare 5.6.0P3\Temp\StagingArea\Data\Managed\mscorlib.dll" --assembly="C:\Users\Mada\Documents\pixel-gun-warfare 5.6.0P3\Temp\StagingArea\Data\Managed\System.dll" --generatedcppdir="C:\Users\Mada\Documents\pixel-gun-warfare 5.6.0P3\Temp\StagingArea\Data\il2cppOutput"

    stdout:
    Building build.bc with EmscriptenToolChain.
    Output directory: C:\Users\Mada\Documents\pixel-gun-warfare 5.6.0P3\Temp\StagingArea\Data\Native
    Cache directory: C:\Users\Mada\Documents\pixel-gun-warfare 5.6.0P3\Library\il2cpp_cache
    il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: CRITICAL:root:Could not verify LLVM version: argument of type 'NoneType' is not iterable
    CRITICAL:root:fastcomp in use, but LLVM has not been built with the JavaScript backend as a target, llc reports:
    ===========================================================================
    (no targets could be identified: need more than 1 value to unpack)
    ===========================================================================
    CRITICAL:root:you can fall back to the older (pre-fastcomp) compiler core, although that is not recommended, see http://kripken.github.io/emscripten-site/docs/building_from_source/LLVM-Backend.html
    INFO:root:(Emscripten: Running sanity checks)
    CRITICAL:root:failing sanity checks due to previous fastcomp failure


    Invocation was: Executable: "C:\Program Files\Unity 5.60p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\python.exe"
    Arguments: "C:\Program Files\Unity 5.60p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\em++" -Wno-unused-value -Wno-invalid-offsetof -nostdinc -fno-strict-overflow -std=c++11 -O1 -g0 -Oz -DIL2CPP_EXCEPTION_DISABLED=1 -DIL2CPP_DEVELOPMENT=1 -I"C:\Program Files\Unity 5.60p3\Editor\Data\il2cpp\libil2cpp" -I"C:\Program Files\Unity 5.60p3\Editor\Data\il2cpp\external\boehmgc\include" -I"C:\Users\Mada\Documents\pixel-gun-warfare 5.6.0P3\Temp\StagingArea\Data\il2cppOutput" "C:\Users\Mada\Documents\pixel-gun-warfare 5.6.0P3\Temp\StagingArea\Data\il2cppOutput\Bulk_Generics_8.cpp" -o "C:\Users\Mada\Documents\pixel-gun-warfare 5.6.0P3\Library\il2cpp_cache\88204603C90775569C3DB83342CFDB93.o"

    at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector)
    at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
    at Unity.IL2CPP.Building.Statistics.BuildingTestRunnerHelper.BuildAndLogStatsForTestRunner(CppProgramBuilder builder, IBuildStatistics& statistics)
    at il2cpp.Program.DoRun(String[] args)
    at il2cpp.Program.Run(String[] args)
    at il2cpp.Program.Main(String[] args)
    stderr:

    Unhandled Exception: Unity.IL2CPP.Building.BuilderFailedException: CRITICAL:root:Could not verify LLVM version: argument of type 'NoneType' is not iterable
    CRITICAL:root:fastcomp in use, but LLVM has not been built with the JavaScript backend as a target, llc reports:
    ===========================================================================
    (no targets could be identified: need more than 1 value to unpack)
    ===========================================================================
    CRITICAL:root:you can fall back to the older (pre-fastcomp) compiler core, although that is not recommended, see http://kripken.github.io/emscripten-site/docs/building_from_source/LLVM-Backend.html
    INFO:root:(Emscripten: Running sanity checks)
    CRITICAL:root:failing sanity checks due to previous fastcomp failure


    Invocation was: Executable: "C:\Program Files\Unity 5.60p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\python.exe"
    Arguments: "C:\Program Files\Unity 5.60p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\em++" -Wno-unused-value -Wno-invalid-offsetof -nostdinc -fno-strict-overflow -std=c++11 -O1 -g0 -Oz -DIL2CPP_EXCEPTION_DISABLED=1 -DIL2CPP_DEVELOPMENT=1 -I"C:\Program Files\Unity 5.60p3\Editor\Data\il2cpp\libil2cpp" -I"C:\Program Files\Unity 5.60p3\Editor\Data\il2cpp\external\boehmgc\include" -I"C:\Users\Mada\Documents\pixel-gun-warfare 5.6.0P3\Temp\StagingArea\Data\il2cppOutput" "C:\Users\Mada\Documents\pixel-gun-warfare 5.6.0P3\Temp\StagingArea\Data\il2cppOutput\Bulk_Generics_8.cpp" -o "C:\Users\Mada\Documents\pixel-gun-warfare 5.6.0P3\Library\il2cpp_cache\88204603C90775569C3DB83342CFDB93.o"

    at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector)
    at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
    at Unity.IL2CPP.Building.Statistics.BuildingTestRunnerHelper.BuildAndLogStatsForTestRunner(CppProgramBuilder builder, IBuildStatistics& statistics)
    at il2cpp.Program.DoRun(String[] args)
    at il2cpp.Program.Run(String[] args)
    at il2cpp.Program.Main(String[] args)

    UnityEngine.Debug:LogError(Object)
    UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:96)
    UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List`1, Action`1, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:313)
    UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(ICollection`1, String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:304)
    UnityEditorInternal.IL2CPPBuilder:Run() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:151)
    UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry, Boolean) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:41)
    UnityEditor.HostView:OnGUI()
     
  7. Marco-Trivellato

    Marco-Trivellato

    Unity Technologies

    Joined:
    Jul 9, 2013
    Posts:
    1,654
    Could you please submit a bug report and post the bug number here?