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Water Tool

Discussion in 'Assets and Asset Store' started by andrii-shpak, Jun 14, 2017.

  1. andrii-shpak

    andrii-shpak

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    Water Tool is a water system for unity. As an input you can use any mesh. It is very ease to configure.
    Physics are implemented with custom engine which executes on GPU (Compute Shader).
    Render is based on surface shader, so unity shadows and all types of lights are supported.

    https://www.assetstore.unity3d.com/#!/content/92970

     
    Last edited: Jan 5, 2018
  2. hippocoder

    hippocoder

    Digital Ape

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    Looks interesting.
     
  3. neoshaman

    neoshaman

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    An example with ANY mesh instead of a plane would be cool :p
     
  4. mgear

    mgear

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    would this work in a big lake mesh? (and should it be high poly then?)

    *asset store link broken
     
  5. andrii-shpak

    andrii-shpak

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    It is waiting for approve. Current verssion is beta.
    It resquires very detailed geometry. unity has limit 60k for one mesh. So you can use it for small water areas.
    But. I'm working on tesselation with dynamic LOD system for it. With tesselation and dynamic LOD it will work for large meshes. And performance will be very good
     
    Last edited: Jul 16, 2017
  6. zmaxz

    zmaxz

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    Waiting for this!!
     
    devotid likes this.
  7. andrii-shpak

    andrii-shpak

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  8. andrii-shpak

    andrii-shpak

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  9. andrii-shpak

    andrii-shpak

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    Verssion 1.0.0 is uploaded to asset store and waiting review:

     
    StefanLundmark, zyzyx and antoripa like this.
  10. StefanLundmark

    StefanLundmark

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    Hi,
    You mentioned in the text that you are working on new features, such as wind support and more shaders. If I buy then 1.0 version will it be possible to upgrade to new versions without extra cost?

    Regards
    /Stefan
     
  11. andrii-shpak

    andrii-shpak

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    All upgrades will be free
     
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  12. vice39

    vice39

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    Is there a way to make the water opaque?
    I can make some really nice effect but I can't get the water to be opaque. Can you add this option to the shader? Or maybe make another shader?

    Thanks.
     
  13. vice39

    vice39

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    Also, if you could add an option to make the water look pixelated, like this: upload_2017-11-2_8-57-0.png

    That would be really cool. Thanks!
     
  14. vice39

    vice39

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    would love to see an example of non-flat mesh. I'm trying to make a water column using cylinders, but it's not working. Some meshes work, some don't. Is there some guidelines on how to create a mesh that will work with this asset?

    Thanks.
     
  15. andrii-shpak

    andrii-shpak

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    Firt verssion supported it fully. Then I changed alot in physics. I will try to return this fuctionality in the next update
     
  16. andrii-shpak

    andrii-shpak

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