Search Unity

War Machines online

Discussion in 'Works In Progress - Archive' started by vet-cat, Feb 8, 2017.

  1. vet-cat

    vet-cat

    Joined:
    May 29, 2013
    Posts:
    37
    Hello, we are doing a small project for mobile devices, will be happy to feedback.

    Unity3d + uNet + Photon Cloud + AssetStore

    step 1: rotate mech toward


    step 2: walk and run


    step 3: shooting with aiming


    step 4: sniper speed move


    step 5: auto aim indicator
     
  2. vet-cat

    vet-cat

    Joined:
    May 29, 2013
    Posts:
    37
    step 6: first base gameplay loop


    step 7: auto aim system


    step 8: health indicator and first die


    step 9: multitarget enemy indicator


    step 10: first network synchronization
     
    theANMATOR2b likes this.
  3. vet-cat

    vet-cat

    Joined:
    May 29, 2013
    Posts:
    37
    step 11: first deathmatch
     
    zugsoft likes this.
  4. vet-cat

    vet-cat

    Joined:
    May 29, 2013
    Posts:
    37
    step 12: first pvp duel

     
  5. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,790
    Just wanted to give my vote of support.
    I'm not a mech guy because it seemed while I was playing Final Fantasy, Zelda and Castlevania they went off and got all complex and complicated to play.
    I tried out a couple - PS2 era mech games and couldn't really get into them. And I've only seen more complex and unfocused offerings for as long as I can remember.
    I like the simplicity you have so far. Hope it stays accessible compared to other mech offering around.
    Quality looks pretty nice too. I'm sure there is room for improvement you see yourself - so I'll just continue to watch the progress.

    Nice work!
     
    RavenOfCode likes this.
  6. vet-cat

    vet-cat

    Joined:
    May 29, 2013
    Posts:
    37
  7. vet-cat

    vet-cat

    Joined:
    May 29, 2013
    Posts:
    37
    step 13: bots AI - move

     
    Kronnect and RavenOfCode like this.
  8. vet-cat

    vet-cat

    Joined:
    May 29, 2013
    Posts:
    37
    step 14: bots AI - vision (simple FSM + Raycast)

     
  9. vet-cat

    vet-cat

    Joined:
    May 29, 2013
    Posts:
    37
    step 15 : bots AI : deathmatch

     
  10. vet-cat

    vet-cat

    Joined:
    May 29, 2013
    Posts:
    37
    step 16 : bots AI - network sync

     
  11. vet-cat

    vet-cat

    Joined:
    May 29, 2013
    Posts:
    37
    step 17 : bots AI - switch master client

     
  12. vet-cat

    vet-cat

    Joined:
    May 29, 2013
    Posts:
    37
    step 18 : gameplay loop in battle

     
    Last edited: Mar 29, 2017
    RavenOfCode likes this.
  13. vet-cat

    vet-cat

    Joined:
    May 29, 2013
    Posts:
    37
    step 19 : Mechanoid game - visual mechanics of upgrades

     
    RavenOfCode likes this.
  14. vet-cat

    vet-cat

    Joined:
    May 29, 2013
    Posts:
    37
    step 20 : capture the points - basic mechanics

     
  15. vet-cat

    vet-cat

    Joined:
    May 29, 2013
    Posts:
    37
    step 21 : capture the points - network sync