1. Help us improve the editor usability and artist workflows. Join our discussion to provide your feedback.
    Dismiss Notice
  2. We're looking for feedback on Unity Starter Kits! Let us know what you’d like.
    Dismiss Notice
  3. We’re giving 2017.1 beta testers a chance to win t-shirts and a Nintendo Switch. Read more on the blog.
    Dismiss Notice
  4. Unity 2017.1 beta is now available for download.
    Dismiss Notice
  5. Unity 5.6 is now released.
    Dismiss Notice
  6. Get further faster with the Unity Plus Accelerator Pack, free for new Unity Plus subscribers for a limited time. Click here for more details.
    Dismiss Notice
  7. Check out all the fixes for 5.6 on the patch releases page.
    Dismiss Notice
  8. Learn how you'll soon be able to publish your games to China in four simple steps with Xiaomi. Sign up now for early access.
    Dismiss Notice

Wanted: Unity/C# Ninja for X-Plane/Unity Mashup [Paid]

Discussion in 'Commercial Work' started by bmpitts, Feb 20, 2012.

  1. bmpitts

    bmpitts

    Joined:
    Feb 18, 2012
    Posts:
    13
    Hi all,

    I'm looking to hire someone that can write a quick script to bridge X-Plane and Unity. Platform can either be Windows or Mac.

    The project requires taking the airplane body accelerations as output by X-Plane (http://www.xsquawkbox.net/xpsdk/mediawiki/Main_Page), and feeding them into an airplane cabin modeled within Unity. X-Plane will handle the aerodynamic simulation while Unity would be responsible for all the kinetics of an object within the cabin and interactions btwn the object and the cabin itself. The goal is to be able to fly X-Plane and see how the object in the cabin responds in real-time.

    I have a 3D model of the cabin modeled in Rhino, but require a programer to set up everything on the Unity end as well as the communication between X-Plane and Unity.

    Please email me at bmpitts at gmail, if you're confident, capable, and interested in the gig. (Programmers in NYC preferred.)

    Best,
    Bradley
    www.bradleypitts.net
    www.yearlightcalendar.com
     
    Last edited: Feb 21, 2012
  2. bmpitts

    bmpitts

    Joined:
    Feb 18, 2012
    Posts:
    13
  3. bmpitts

    bmpitts

    Joined:
    Feb 18, 2012
    Posts:
    13
  4. holyjewsus

    holyjewsus

    Joined:
    Mar 7, 2011
    Posts:
    624
  5. bmpitts

    bmpitts

    Joined:
    Feb 18, 2012
    Posts:
    13
    Thanks for the links redmacmanz!!
     
  6. bmpitts

    bmpitts

    Joined:
    Feb 18, 2012
    Posts:
    13
    ba-bump
     
  7. holyjewsus

    holyjewsus

    Joined:
    Mar 7, 2011
    Posts:
    624
    I couldn't guarantee you a clean or fast solution, but I I'd be interested in trying to get the data into unity. What's your timetable?