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[W.I.P] Hexagon Online - First Person Shooter

Discussion in 'Works In Progress - Archive' started by AdsCryptoz, Jan 26, 2017.

  1. AdsCryptoz

    AdsCryptoz

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    [W.I.P] Hexagon Online - Pre Alpha
    Version : 0.0.1.6

    - What is Hexagon Online :

    Hexagon Online is an independent project, the objective of the project
    Is to have the basis of a multiplayer game to the first person.
    The project and still in development (Prototype state), which means that are concept too.

    Update #1 (Movement, Legs, Footsteps) :



    Update #2 (AK5C, TDM, Player Damage) :



    Update #3 (AWP, Login, Explosions) :



    Update #4 (Flash Bang, Leaderboard, Kill Cam) :



    The future updates will be here...

    - Screenshots :

    Screenshots collection :


    External Master Server :



    Vegetal Map (Prototype) :


    - Socials :

    Web : Here
    Contact : Here
    YouTube : Here
    Facebook : Here
     
    Last edited: Mar 28, 2017
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  2. AdsCryptoz

    AdsCryptoz

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    Facebook page now available : Here
    All publications related to our projects, will be posted on it.
     
  3. pcg

    pcg

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    Nice start. No jitter in the movement you sometimes see with simple unet implementations. Have you tested online yet or just local?
    Are you using Network transform & Network animation ?
    I'm also working on an fps solution with unet and I'm on to my second iteration as my first attempt was a bit too reliant on commands & rpc's.
     
  4. AdsCryptoz

    AdsCryptoz

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    Thank you, all the tests are carried out online,
    The network structure is based on authoritative server.
    We use only the Commands & Rpc's for the movements, based on This if it can help.
    We do not use Network Transform, or Network Animator, this is synchronize it in a dedicated script only for that.
     
  5. pcg

    pcg

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    Thanks for the info. I'm also using that site as a reference along with Www.gafferongames.com and using a custom message with compressed byte attached data.
    I look forward to seeing your progress and what you do with it.
     
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  6. AdsCryptoz

    AdsCryptoz

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    New Update #2.

    More information in the description video.
     
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  7. Justice0Juic3

    Justice0Juic3

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  8. AdsCryptoz

    AdsCryptoz

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    Thanks you :D
     
  9. AdsCryptoz

    AdsCryptoz

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    New Update #3.

    More information in the description video.
     
    pcg likes this.
  10. khos

    khos

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    It's cool, how did you get the network syncing so smooth? E.g with photon or similar?
     
  11. AdsCryptoz

    AdsCryptoz

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    Hi,

    Thanks you, we use UNet and the client prediction, as I recently said, above you will find more information Here.
    There are also some posts Here that are very interesting, I hope to anwsred to your question.

    If you use Photon Network you can also have this result.
     
  12. khos

    khos

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    Awesome, thanks Sir.
     
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  13. AdsCryptoz

    AdsCryptoz

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    New Update #4

    More information in the description video.
     
  14. AdsCryptoz

    AdsCryptoz

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    Hexagon Online is now available on the Steam Greenlight : Here

    I also take this opportunity to make a final recruitment call for the first first access here: Here