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Vulkan, OpenGL, DX12, DX11- Windows & Linux Demo - 'EdenSquared'

Discussion in '5.6 Beta' started by srmojuze, Dec 23, 2016.

  1. srmojuze

    srmojuze

    Joined:
    Mar 18, 2013
    Posts:
    127
    Last edited: Feb 19, 2017
  2. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

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    Jul 25, 2013
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    You don't need to make separate builds for different graphics APIs. Just include them all into the build and the you can choose between them via command like arguments ("-force-d3d11", "-force-d3d12", "-force-vulkan").
     
  3. srmojuze

    srmojuze

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    Cool, thanks for the tip!
     
  4. Muckel

    Muckel

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    Mar 26, 2009
    Posts:
    471
    Hello,
    where is Mac OS X version?
    will support be dropped???
    M.-
     
  5. srmojuze

    srmojuze

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    Mar 18, 2013
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    Hi, I am not Unity Staff so I don't know a specific answer. As far as I know, there is no Vulkan support on Mac, just OpenGL and Metal.

    I don't use Mac or iOS anymore at this stage so I cannot comment on the situation. Unfortunately that means that I can't build this particular demo for Mac, just Windows and Linux as it stands.

    Personally, my opinion is that using Unity3D and using Metal API for iOS and Mac OS X is the best solution. It appears to be a fast option especially for the latest iOS device processors.

    For OS X, Metal would also be a better option, though as we can see the latest Mac hardware definitely lags behind PC (and Linux) devices, in general.

    Now I did find 'MoltenGL' which apparently tries to 'bridge' Vulkan to iOS and Metal. How it might apply to Unity3D I don't know, but the site is: https://moltengl.com/
     
  6. bejito81

    bejito81

    Joined:
    Feb 10, 2017
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    Concerning the lack of Vulkan on Mac OS X, you can complain to Apple, they are the ones in favor of Metal, I guess they don't want their users to play games or use applications that are also available on other platforms