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VR video on Sphere and Network Manager

Discussion in 'EditorXR' started by RogelioVR, Feb 22, 2017.

  1. RogelioVR

    RogelioVR

    Joined:
    Apr 30, 2014
    Posts:
    3
    Hello everyone!

    What I do:

    1) Download or make a 360° video.

    2) Open Unity, create a Sphere, then flip the normals with the first answer of this post http://answers.unity3d.com/questions/514637/how-do-i-invert-normals-of-a-sphere.html

    3) I put the video on the Sphere like this video
    (first minutes).

    3) It works!

    4) Then, I made a localhost multiplayer game with this tutorial https://docs.unity3d.com/Manual/UNetSetup.html (single player person)

    What I want to do?

    Simple, on a Multiplayer Network, that every player can watch the 360 video.

    The problem is: when I hit Play in the Editor and then Host in my scene, the video goes slow and the First Person Shooter (standar assets character) is nor responding.

    I have this warning
    CharacterController.Move called on inactive controller
    UnityEngine.CharacterController:Move(Vector3)
    UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at Assets/Standard Assets/Characters/FirstPersonCharacter/Scripts/FirstPersonController.cs:128) and the NetworkManager doble editor script warning.

    What's wrong?

    Cheers! :D

    p.d: I can't make tags Video Multiplayer VirtualReality
     
  2. amirebrahimi_unity

    amirebrahimi_unity

    Joined:
    Aug 12, 2015
    Posts:
    400
    Hi @RogerDebian,

    Unless I'm missing something, I don't think any of your questions relate to EditorVR specifically. I'd suggest getting help on your networking question in: https://forum.unity3d.com/forums/multiplayer-networking.26/

    To not leave you empty handed though....it sounds like your component is not enabled on the GameObject according to the error.

    Kind regards,
    Amir
     
    RogelioVR likes this.
  3. RogelioVR

    RogelioVR

    Joined:
    Apr 30, 2014
    Posts:
    3
    Hi @amirebrahimi Thanks for the response:

    Well, I will post this same question in the networking forum. Thanks! :D