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VR for android

Discussion in 'AR/VR (XR) Discussion' started by Lojtra12, Jun 21, 2017.

  1. Lojtra12

    Lojtra12

    Joined:
    May 4, 2017
    Posts:
    80
    Hello,

    so I made VR app for Android with Google VR and it supports Google Cardboard. But now I have noticed that my phone does not support cardboard, so is there any tutorial for phones which don't support cardboard
    I have LG K10 2017

    Thanks
     
  2. BamBamAlicious

    BamBamAlicious

    Joined:
    Jan 29, 2017
    Posts:
    58
    You might have to switch to Unity's own VR system, including stereoscopic camera etc.
     
  3. Lojtra12

    Lojtra12

    Joined:
    May 4, 2017
    Posts:
    80
    thank you, are there any tutorials how to do that?
     
  4. MaskedMouse

    MaskedMouse

    Joined:
    Jul 8, 2014
    Posts:
    1,091
    The LG K10 does not have a gyroscope. I've seen a post somewhere about a Unity Asset that utilizes the accelerometer to function as a "gyroscope" but I can't imagine that it will be accurate nor pleasant.
    A gyroscope is required for Google Cardboard / Daydream
     
    arturo_unity2017 likes this.
  5. Martians135

    Martians135

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    Mar 14, 2017
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  6. Lojtra12

    Lojtra12

    Joined:
    May 4, 2017
    Posts:
    80
    thank you, Will try it
     
  7. MaskedMouse

    MaskedMouse

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    Thats the asset I was talking about, but I can't imagine it being pleasant since an accelerometer is not accurate. Hence the reason phones require a gyro.
    Sure it makes VR possible, but using the accelerometer ain't super quality headtracking.