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Volume Rendering Optimization - Empty Space Skipping

Discussion in 'Shaders' started by yoong93, Jul 12, 2017.

  1. yoong93

    yoong93

    Joined:
    Jun 14, 2017
    Posts:
    8
    Hi, I am working on Volume Rendering with Hololens. I succeeded in making Volume Rendering work, but stuck with optimization. Early Ray Termination looks like it won't work with AR(If I rotate the hologram, the back surface looks empty), so I am trying to make emtpy space skipping work.
    Is there anyone who succeeded in making this work in Unity?

    I found an article on this, but seems like it is using using Microsoft.Xna.Framework.Graphics, not Unity language. http://graphicsrunner.blogspot.com/2009/02/