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Visual Studio for Mac

Discussion in 'Windows' started by PixelEnvision, May 10, 2017.

  1. PixelEnvision

    PixelEnvision

    Joined:
    Feb 7, 2012
    Posts:
    513
    Just announced: https://www.visualstudio.com/vs/visual-studio-mac/

    Does that mean we can export to UWP from Unity directly on mac now?

    Edit: It looks like that's a yes!

    When paired with Unity 5.6.1 you have full support to build and debug games from within the IDE, including support for:

    • Project support, to easily browse and find your scripts
    • Code completion for methods invoked from the game engine
    • One click debugging support to attach to the Unity editor
    https://blogs.msdn.microsoft.com/vi...isual-studio-for-mac-now-generally-available/
     
    Last edited: May 10, 2017
  2. IvyKun

    IvyKun

    Joined:
    Sep 28, 2013
    Posts:
    132
    Awesome! I'm going to try it right now.
     
  3. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,644
    No, building to UWP requires you to be on Windows.
     
  4. PixelEnvision

    PixelEnvision

    Joined:
    Feb 7, 2012
    Posts:
    513
    Ah bummer, I was looking forward to getting rid of my Parallels setup.. :)
     
  5. tswalk

    tswalk

    Joined:
    Jul 27, 2013
    Posts:
    1,109
    meh, what's good for the goose.. yadda yadda.
     
  6. novaVision

    novaVision

    Joined:
    Nov 9, 2014
    Posts:
    515
    I have migrated to VisualStudio for Mac since it has been released, but still couldn't solve 2 wrong IDE behaviours.
    1. GetComponent auto-complete add () instead of <>(). That is really annoying
    2. Backspace doesn't remove indentation, but that option is active in "Behaviour" tab. Indentation mode sets to "Smart" but in a fact that doesn't matter - in any case backspace removes just a space instead of tabs
    Guys, who work on VM for Mac please make my life easier - tell me, how did you fix it?