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Visual ShaderLab Tool

Discussion in 'Shaders' started by VICTOM, Aug 29, 2005.

  1. VICTOM

    VICTOM

    Joined:
    Aug 28, 2005
    Posts:
    233
    Is there a Visual ShaderLab Tool? If Not...
    Is there one on the way?

    And once a shader is created it would be nice to have a visual library
    to pull directly from inside Unity.

    A Plug-in maybe?
    -TL74
     
  2. NicholasFrancis

    NicholasFrancis

    Joined:
    Apr 8, 2005
    Posts:
    1,587
    Nope, Nope, nope...

    Sorry, but you have to write the code by hand for now.

    We would like to do a visual preview, but I gotta admit it's not that high on our priority lists...
     
  3. robertseadog

    robertseadog

    Joined:
    Jul 23, 2005
    Posts:
    374
    a node based solution would be great, like maya's hypershade panel. Or something like shake- get it really visual for artists..
     
  4. NicholasFrancis

    NicholasFrancis

    Joined:
    Apr 8, 2005
    Posts:
    1,587
    That it would ;-)
     
  5. robertseadog

    robertseadog

    Joined:
    Jul 23, 2005
    Posts:
    374
    Hehe, I can see you have had one of your bathtub moments again..

    You got that twinkle in your eye. I think that would be a feature that would really sell for you guys though, and you could really make a big deal out of it (hire steve jobs or something :D )
     
  6. VICTOM

    VICTOM

    Joined:
    Aug 28, 2005
    Posts:
    233

    Yes, That is exactly what I was talking about. Unity needs to be
    MORE TOOL and then add more fancy graphic features. It's the
    TOOLS that will sell this product.

    The visual programming via a wire based connecting system is KEY
    to get the artist to "Program". A lot of NEXT GEN software products use
    this method. trueSpace 7, WIREFUSION 4.1, MAYA and another game
    engine I can't mention do to a NDA (non disclosure agreement) I signed.

    But this method isn't new. SGI's CosmoWorlds was the first program
    I saw do this way back 96, used for VRML97 programing.

    God I WISH...
    Someone would update that tool for/with Unity. It has to be hands down
    the best visual 3D polygon programing tool. SGI sold the PC rights to CA
    (Computer Associates) BUT keeped the right to the IRIX version.

    HINT: IRIX AND OSX are flavors of UNIX! :wink:

    -TL74