Discussion in 'Assets and Asset Store' started by Neodrop, Sep 1, 2010.
This looks very promising! Can't wait to try it out. Just getting started with Unity3d.
In new build will appear Arrow Markers and Stickers for code commenting. Resizable and colorable!
Why are you saying that? Both tools oriented on same audience, those who want to program using visual tools drag&drop style. And both teams trying to make tools as friendly to non programmers as possible.
For now VIZIO is more flexible and more efficient implementation. And I basically choosing tool based on which one is easier to learn, and learning curve also seems to be easier in VIZIO case.
I wondering, what make you to claim that tools targets a completely different audience???
BTW - we can easy create the bridge between Universe and Playmaker and Strumpy and UnitySteer...
We can do it and all that can be imagined.
We has created not limited toolset, but unlimited visual environment.
And yes, Thetal, you right - both tools can be used in one wonderful project.
F*** it, I'm not repeating myself a third time.
I tried to dilute the hostility in this thread towards Playmaker and show that both had their good points and both had their place and both was worthy of equal support, but it seems some people just don't wants to listen or read posts properly.
How much is this gonna cost when it gets released? Ballpark figure.
100-135$ for a single licence.
100 as preorder during Open Beta Test period (about 1 month)
and ~135$ after completed Release.
The only one who hostile is you. I gone thru docs and tutorials, and it looks like VIZIO is easier to learn, at least for me, for my tasks.
And I strongly disagree that tools oriented toward different audiences, as you claim. Right now I have those tasks, that have to be completed for my project. I might use JS coding, Playmaker or VIZIO.
But basically it drops down to two things: learning curve and productivity of use. If I could accomplish my goals faster with VIZIO or Playmaker, I will use them. Otherwise I will opt out for JS. And in my case, I was choosing directly among the tools, VIZIO and Playmaker, speaking of different audience again.
But I would not go Playmaker thread, and tell ppl "F*** you, there is a better tool, and if you doubt my claims and have your own opinion then you just hostile noob who could not understand me" in response to their questions. Not that I would go there and start promoting competing tool in the first place.
@Neodrop 100-135$ for a single licence.
That is a very reasonable price, Where\when can I sign up and be one of your first customers .
Nice one Pax and rest of the team, this is what I like most about Unity the Community.
All I need now is a good GUI implementation something like Scaleform.....
Thanks to Neodrop
The most bizarre rant I've seen in this forum in 3 years.
Few days to launch.
You're arguing the same thing I was, and complaining about the same thing I was, and from the same point of view. I really don't know how to respond to that except say thanks for agreeing with me I guess?
Edit: Forget it, I WAS trying to defend both when this one was made fun of for being the last out of the gate and WAS trying to show how this and Playmaker both have a place and a use and neither is better or worse than the other. Which you'd realize if you actually read my posts. But whatever, I'm done.
I am recruiting a small team, with no experience in Unity, and I wonder if you think Vizio is so autonomous that can be studied alone, or they also will have to study more, learning also C# or UnityScript.
gonna say a dummy thing
viseo say to my brain
"you can make viseo language yourself, not just use it's "language" (unitys code etc)"
"I wasn't fast enough to try the beta, but does not seem very extendable by the user"
viseo seems to me a kind of real quantum shift. . . : ) (praise)
it seems a kind of infinity tool. . . like the universe : )
if so than you have created something truly special, that transcends the old Lego bricks of visual languages, to create more of a water
There is no hostility from my part, I could not care less. I personally don't think FSM make things easier for non programmers. I feel that you should be able to do visual programming without any structure. To me that's the point: no structure, no syntax issues, not having to deal with variable types etc etc. Everything that makes coding annoying.
I guess theres a tool for everyone and no point arguing which is better. IMO i haven try out the visual logic editor yet so i do not know how it works and IMO playmaker's concept revolves around state machines and i don't understand how it works therefore to me playmaker is equally hard compared to manual scripting. But well it's good to have 2 diff tools for unity for people to choose from. Somehow i think unity is the most user friendly 3d engine for game developers and plugin developers. So cheers. Oh yeah great work. I have seen the scrreenshots and i am waiting for free beta. Just to try out.
Actually, wouldn't it be great to have tools that look at your messy code and create the best architecture possible around what you are doing? It's 2011 after all
visual scripting/coding is still relatively new
many avenues to discovering this new territory is extremely important, different minds with different forms of input into the bigger matter of visual coding in general is the important work at hand
money. . .important yes. . . but.
in this way we are all in this together, even the users, or especially so, as that's where the new uses of this new language can evolve from
Well, you can start from zero, but you should discover Unity rules for you. I think, there is no big difference between studying Unity Script (or C# in Unity) and studying Unity within our Universe (VIZIO).
In both cases this will be not so easy, but very interesting time for you.
Right now, because we yet construct our young visual world, we haven't easy blocks for every task, but we will try to fill it.
And, I hope, our users will quickly fill this blank space. ( It occurs already now - iTween and many others scripts are adapted for using inside Universe )
Like this : http://forum.unity3d.com/threads/59121-Visual-Logic-Editor-(Antares-VIZIO)-(video-amp-screens)?p=509067&viewfull=1#post509067
and this : http://forum.unity3d.com/threads/59121-Visual-Logic-Editor-(Antares-VIZIO)-(video-amp-screens)?p=509563&viewfull=1#post509563
You mention another issue that worries me:
My plan is to use some of the resources that are available as prefabs, like ITween. These prefabs may be designed with its GUI in the editor and thinking in programming with text, and I wonder how this will be managed from Vizio.
Now I think it is convenient for me to give a look to Vizio as soon as possible in order to decide whether to start right with it, or let my guys to study first US or C# as a basis, while I myself learn Vizio and then I guide them to it.
If we are still in beta or demo time, I'll try to contact you on Skype.
MonoBehaviour's Universal Wizard Block. (Call any public methods everywhere in your project's monobehaviours)
Also we have Universal Get and Universal Set blocks to get and set the values inside Monobehaviours
Universal Wizard Logick Block. (Can call any public methods in any dotnet classes)
Also we have Universal Get and Universal Set blocks to get and set the values inside any dothet classes
(I'll add the pictures of the Get-Set LB's in a few time. I have forgotten to make it here)
Easy Get and Set value everywhere.
Simple example of FSM in Universe:
Graph screenshot in "Main Menu" state
Graph screenshot in "Options Menu" state
FSM is a little small part of our Universe
Just a little part
now i'm learning to use Vizio but i can't wait to use it in a full production!
Congrats for this tool, seems more powerful every day, i'm really considering purchasing it day one.
You've been teasing us for weeks now, please release the Kraken !
Can we expect to have a beta in few days for sure ? i can't wait.
Yes. We want to share the Beta ~ 1 april
New tooltips for Logic Blocks toolbar
It is now possible to create an independent copy of a Graph, changed to which won't influence the source Graph.
Graph asset now can easily be renamed - use the textfied in editor toolbar.
Wizards' names have been changed (to reflect their type)
Toolbox in right panel has altered
A work has started for creating graph previews right from Vizio/ProjectData/Graphs folder.
Bugfixes for OS X Editor Windows
Map tutorial is updated.
About HowTo easy set any public variable in MonoBehaviour from Antares Universe : http://tinyurl.com/6ycdq4u
About How to call any public method inside any public classes from Antares Universe graph : http://tinyurl.com/5sw3g53
Antares Universe • How to work with Wizards Tutorial: http://bit.ly/fSkXqD
This demo is freezed when resizing texture processed, but not from our code.
It's happens because SetPixels is very painful operation for WebPlayer.
Q: have you had time to imagine what you and your friends have done? (I mean really, just kinda dreamed specifics, not to tell us but have simply imagined yourself) (or you don't want to, cause you want to see what others do), probably you can not imagine, perhaps impossible right now.
Q: are you a creative person, and have somthing YOU want to build with this tool once its done, is their a reason your and friends built this that lets you do something you want? (or your mostly technical? you must be quite the creative human being to be a main part of this project as seems be)
Q: are majority of developers Russian? just simply interested. maybe its that your junior hockey team seemd to win that last round while back against those Kraft dinner eaters, hmmm, interesting. . . . : )
Sure, I can. This project has arisen almost 2 years ago as my dream to create powerful Visual programming environment inside amazing Unity Engine, but we have begun active coding work just in august 2010, when my knowledge of UnityEngine has reached the necessary height and I has found the friend for this work. And now we have something more better and powerful than Virtools or Kismet inside UDK right within Unity.
Undoubtedly, I have a new dreams and our Universe is a just one step in my way. The Universe Editor is the elity working environment for me and has (and will be) used for next code-works.
If you interesting right about me, well, yes : I'm a creative persone, but and a coder too.
All developers are Russian. What doubts can be here?
• Did you know this facts about Universe?: http://bit.ly/fUEJVw
Tips in Universe
Are you still on for Universe Beta tomorrow?
Yes. Just only one what I waiting for now is a pictures for Asset Store.
is it possible to pre-order VIZIO?
Yes. During Open Beta test the price will be lowered.
Will we have free updates?
Sure. Till next major release. At least about one year.
Antares Universe • High-Level Blocks requests (request yours here!): http://bit.ly/hrQCvx #unity3d
does anyone know of any Ai routines that have been tested and shared in Vizio yet? Some basic pathfinding examples would be great, and most importantly THEIR PERFORMANCE in Vizio would be much appreciated(as compared to raw code of the same routines). I do all my Ai code by hand in MonoDevelop now, and am considering testing some out in Vizio, however, I would like to know if anyone has experienced performance hits when using the same routines in Vizio that they would in raw code form.
Does anyone have any layouts they've testing with Ai in Vizio that they would be willing to share as well? I'd like to run some profiler tests on routines that have been proven to work in Vizio. Thanks in advance if anyone is willing to share.
So... It's 1 April in Russia now. Where's Vizio?
Just wait a little WolfoX. He said:
Yes, I did. I have tested pathfinding and here it is.
Prev one has some bug. I fixed them and put the camera on top. It's better now.
Note : Click to Clone AI where you want.
@Emadgh Thanks a bunch, I'm eager to run some benchmarks. Appreciate you taking the time to share. Have you run into any speed issues when doing pathfinding in Universe, as opposed to doing it in code?
The demo looks solid, looks like vizio can handle it fairly well. I guess I need to lay out a pathfinding setup myself that matches some of my code, and do a deep profile on the 2 to really see if Universe causes a performance hit that is noticeable, hopefully not.
@Emadgh, have you tested the same pathfinding routine in code(raw C# of JS scripts) that performs exactly(or close to) as the Universe graph you created does? If so, did you see performance differences in the profiler/deep-profiler?