Discussion in 'Assets and Asset Store' started by Neodrop, Sep 1, 2010.
That was my idea. To start using Unity with no knowledge of its native scripts but with VIZIO only.
That could be interesting thing for you in terms that people don't have to know scripting already to be able to make games in Unity.
If you can put me inside testing group that would be very nice and I would like to contribute to your work with testing the project.
I hope to use your system of visual building blocks to transfer Virtools project to Unity hopefully 1:1 !
Hey Neo drop,
So what do you think the future of Scripting is?
(see this thread if youre not following me)
And could i be in the Beta? i'm total noob as far it goes to scripting
Excuse me for interfering, but I find very interesting this question.
I my opinion, text coding was justified when no other resources to build abstractions that represent the instructions of a program. Today it is anachronistic.
Might try to argue that, based on my experience, Quest3D is more productive than Unity with C # or UnityScript, but one thing is clear in the more or less long term: While fundamentalists of text coding will keep saying that is the true way, programming tools for creating games and simulations are evolving and, like at some point assembler programming became meaningless, text coding simply will become obsolete. Not in vain the Unity motto is "democratize game development". It's still far from achieving, but the natural tendency is to do so.
There is a clear and current example called Quest3D, and maybe here are a better, longer-term: http://www.youtube.com/watch?v=VzFpg271sm8
As a precaution, maybe I should add that there is no intention to offend here…
Most of my best friends are archaic text coders…
Juan.jo , competely agree.That is my opinion too.
Awesome video, thanx for the link!
and thank you for youre toughts!
About the Beta, please, wait a bit. We will start Open Beta stage very soon.
Holding my breath!
I used to program in assembly. 6502 and 68000 were my favs. Nowadays, my assembly knowledge is snickered at by kids that know Obj-C, C#, JS, etc. Back in my day we scoffed at such bloated languages as Deep Blue C, etc.
With Unreal being the leading console engine and Kismet being the implementation method, you've already probably played a game that had the majority of its "code" done with a visual scripting language.
Medal of Honor, Mass Effect, Alpha Protocol, Bioshock, Fallout 3, Borderlands, Mirror's Edge, Tron Evolution, Shadow Complex, Alien Breed Evolution, Splinter Cell, Singularity, Saw, the new Mortal Kombat, Magna Carta II, Homeland, Arkham Asylum, the list goes on and one.
I do think that eventually, a lot of programming will be done with a "language" similar to Vizio, Quest3D, Kismet, etc. It's just evolution.
This is awesome, I'd be interested in learning how to use this tool. Kismet has been very interesting to learn, but limited.
VIZIO has just two limits - your imagination. and our time to finish it.
But realy very soon.
I think we are very soon now
Ok I'll keep waiting
As being a Virtools programmer for quite some years now I can say that I can't wait for VIZIO to come out.
Really looking forward creating some cool games and applications with VIZIO.
Simon, fill free to contact with me in Skype.
That's made in Virtools... One of my games. Like it?
Yeee. I saw it before. Very good work (my congratulations).
I'm thinking of sending you a list of the most useful pre-made BBs from Dev we have been using on this game. Could be useful.
You can write it yourself for VIZIO
It's really easy than in Virtools (no C++, just C# or JS)
Fill free to join to our beta-test. Just find me in Skype.
Great! I have just send an invite for you on Skype.
MonoBehaviour Universal Wizard Block.
New MonoBehaviour Wizard block can call any public method in any MonoBehaviours in your project. Like in this picture, where this wizard's block call the method
public void CallFromOutside (string text)
Return parametres, ref outs is supported.
This demo has been created in the VIZIO in 3-4 hours.
Easy copying of VIZIO graphs between any cuantity of objects.
Hello. This looks great. When is an ETA on a public beta? Or maybe I could get a private Beta? Thanks!
We hope Open beta will be launched in next few days.
Just read this entire thread. Neodrop, you are a brilliant, brilliant man.
I'm not alone. And our project will be extended by our users.
Kudos then to everyone involved. Looking forward to this amazing looking tool.
I quick little demo (one from our tutorials)
Just few standart logic blocks is used to create it.
ok, Just a simple FPS Game I maded with VIZIO (Universe).
Wow! I'm gone for a couple of days and everyone's making cool stuff!
I need to catchup.
great work on that demo!
another demo with VIZIO ( Universe )
1 => RPG
2 => Weapon
q => Swich position of camera to right/left
w,s,a,d => Movement
and some picture of graphs
---- player controller ----
---- the bullet ----
three cheers for the Antares team,
hip hip horaay
hip hip horaay
hip hip horaay
go team go
(cheerleaders dancing and cheesy half-time music playing)
go go go
go go go
go go go
. . . . um
. . . to much coffee this morning me thinks
I want it now
and now means now
every human deserve a copy
I will not leave tahrir square before Mubarak is out and get my copy of vizio universe.
Yeah Neo team, I have been following this thread for a long while.
I can't wait to purchase this tool mess about with visual programming!
The work in progress looks great.
any estimate on the price? :-9
I hope, the price will be popular.
I can't say precisely now, but it will be not greedy.
Universal Wizard Logick Block.
This block is created for power users, who know what he want to call inside dotnet abyss. Universal Wizard can call any public methods inside any dotnet classes as in your MonoBehaviours (like MonoBehaviour Wizard LB) as in any other classes inside any presented assamblyes.
This block is very fast (more than 10 times faster than Unity Messages) and completely universal.
IN and OUT parametres are constructing automatically.
Real time occlusion??? ZOMG WTF!!!
I wanted to let out a spiritual cheer for the team, but I think it came across as a gimmi gimmi rant. . . sorry
Elegant, simple and deep. Wonderful work. Truly wonderful.
can't wait for it to be available!
Also really looking forward to this. Would love to be a beta-tester if possible. Otherwise I'll eagerly await the release of this while I code away!
Well, we are ready to Open Beta. May be in one-two week.
One beginner level tutorial (10 minutes in total or smth like that)
also here http://forum.antares-universe.com/beginner-level-tutorial-video--t233.html
@gnobling those tutorials are GREAT, this thing is looking incredibly powerful!
New example project (requested by one of the beta testers).
Easy send and receive any data between graphs or environment.
Please let me know as soon as you are ready for any more beta testers. I was just about to start writing something like this before I found the thread. Happy to help polish this instead - it looks very slick!
johno , find me in Skype.