Discussion in 'Assets and Asset Store' started by Neodrop, Sep 1, 2010.
@zhx, No, I didn't. I'll test and tell you the result.
We almost finished our preparation. The package will be uploaded today evening.
Just one screen from our advertising stuff
Antares Universe • Visual Graph Editing: http://bit.ly/hgkhqO
I Hope its not April Fools Though Please do inform us About its release... adn is ther eany way i can get it Outside Asset Store ? bcuz asset store doesen't open in my PC... SOMETHING RELATED TO eNV VARIABLE pROXY THING.. I DUNNO
Yes. During Open Beta test period we will provide a free trial version for tests. Without Asset Store.
If you want to have it right now, just contact with me in Skype.
If this is april fools they lost a customer. I'm not here for jokes.
Anyway, we'll keep waiting.
No jokes. Sorry for delay. It will be uploaded today in any cases.
okay whats ur Skype Id, and oh yeah i got to install my skype too.. Long time no skyping , and yes NeoDrop, Did i mention You Rock ? u made my dream come true
my skype ID is : neodrop
New Hi Level Block: Key Combo
This block is activated when all specified buttons are pressed at once.
It has two output Triggers: TRUE (All keys pressed) and FALSE
--- Successfully submitted - Pending review by unity
Congrats Neodrop. Do you have a link to the trial download?
Yes. This link will be presented on the AssetStore page. Wait a bit, please.
I hope sooo much Unity prioritizes this. My card is eager for this.
I also would like to have the chance to try the trial version
All are welcome and free for trial period. At least it will work till final release. (We hope, it will be in 1 may)
1. How much does it cost? I can't see Unity Asset Store from China, never have.
2. Can I buy it direct from you? Sidestepping the Asset Store.
At least, will try it for free. PM me or contact with me in Skype, I will provide trial version for you.
Sounds good, thank you!
Also, I noticed your email on the store screenshot ( email@example.com )- are you a Unity employee?
No. www.unity3d.ru is a russian Unity community but not a part of Unity Tech
I have created it 2.5 years ago. Now, it's probably biggest national Unity community in the world (exclude this one, sure).
Looking great! I do want to try a trial version. Can it be use for iphone development? Does it need Unity Pro version?
Universe already works on both (PRO FREE) Unity version.
iOS Android is supported.
Android support is a builtin feature, but iOS will cost a small extra money (about 50$)
Do you mean you will have separate license cost for iOS?
iOS development is demands other classes for Input and something also. In our case, this is a separate dll which contain all necessary classes and have no unused UnityEngine parts.
If I understand correctly, you will have standard version and iOS version right? If I want to deploy my game to many platforms, do I need to buy both of them? And if I want to use iOS version. Does it need Unity iphone (basic)? Can I use it in Unity window first? Because I still don't have Mac so I'm currently developing on Unity window now.
There's a separate iOS dll for Universe (addon costs 50$) if you want to build for iOS.
And you still need Unity iPhone for that.
But you can develop your application on Windows first, then switch to Mac and Universe with a special iOS dll - and build your game to that platform.
So if you want to deploy your game to all platforms - you need Universe license + addon.
Thanks for the clarification! My other question is the licensing. Is it per user? If my team has three members then do I need to buy three licenses too?
Yes. One licence is for one user but for unlimited projects quantity.
Universe is approved !
Thanks Neodrop, just brought it.
Are there any Tutorials ?
Sure. You can find it here : www.forum.antares-universe.com in the Documentations and in the Tutorials subforums.
Thank you for this amazing product.
I'll try it out a little bit more and then I'll collaborate with a review. Cheers!
Congrats Neodrop! Universe is an amazing product and I'm sure it will change a lot of things!
Thanks you all for warm words. We will make it wider, polish and expand it as we can.
in under 3MB
I just had to say that
thank you for your work, all involved, thank very much, I hope the universe smiles upon you greatly
wait wait, first, their will be this big 3-dimensional simulated street, and then their will be this huge parade of simulated people, that strangely look like people at an Abba concert, (can't see the anthem yet), and their are all these people cheering on both sides and their are trumpet players and all that stuff blowing their horns walking down the street etc etc, and and their will be this one big ass float with this huge colossal icon that looks just like the Antares Universe logo
and people will be singing "This is the dawning of the Age of Antares Universe"
hopefully this won't take me to long : )
but just in case, you can see it, right? just imagine.
I can see it and I can create it, If I have dancing models
And I very like ABBA too. It's my childhood and youth. I'm very glad what you happy from my work.
YES YES YES YES!!!!! I'm literally dancing in front of the computer now!! I've been following this for MONTHS! Gonna scrape up enough money to buy it eventually...
Congrats on the release
One thing though: You need to add your license to the store data so its shows up on the store page with the "view license" functionality in the standard info box that some other entries show. Where you have it now, its totally meaningless what you write in there as licenses you apply AFTER the customer buying the product are no longer binding in europe if the user has no possibility to step back from the contract and as consequence globally as you sell it under european legislation. This naturally is only required if the license differs from the Asset Stores default licenses and limits the rights of the user, though I guess thats the case otherwise there wouldn't be license.txt in the folder listing
I have never purchased anything from the asset store before. So I just clicked buy now and it says please wait and then opens up my shopping cart. But then I am completely lost. How do I purchase it from here?
had to press check out, didn't see that one
ok now it says purchasing, will it now become available as a download or do I have to enter a serial in the trial version?
I wanted to test your great plugin with a simple rotation on a cube but I always have this message in the Unity console : unityenginexxxxxx always exists ! The cube doesn't rotate because Unity "stopps".
What do I have to do ? What to delete in the project to avoid conflict and what to keep in it after the extraction of your unitypackage ???
Probably you have duplicate dlls. Try to see it in Vizio/Plugins/ folder in project
UPD: solution of the problem in this topic: http://forum.antares-universe.com/error-when-building-container-t284.html
we will fix both packags asap!
Congrats for the release!
As AssetStore support answer me about license :
The license.txt file in PNG folder is just a licence for free icon puck which is used in our editor.
Just download the package from AssetStore. Not by Trial link. All pritty simple.
Trial and AS packages are updated. On the Asset Store, it will appear as approved.
New Update available (Trial version are updated but Asset store not yet. Pending review by unity)
1. Logic Block : " Activators >> Run In Editor >> On GUI " has been fixed.
2. A description of some blocks now includes a link to the relevant forum topics www.forum.antares-universe.com
If a link exists, the button "Open in browser" will be blue.
Just FYI our graph serialization system supports to save:
One dimensional arrays of any supported type
And any other types with public default constructor (we serialize its public fields and properties, what have read/write access for example - UnityEngine.AnimationCurve)
IDictionary and IList (like Hashtable, ArrayList or List<T> and Dictionary<TKey, TValue>)
System.Object - value, what can link to any type, listed above (like Hashtable can have any type key and any type value)
We serialize all "In" and "Internal" (can be used as hidden data to save LB paramters or else) parameters of Logic Blocks