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Vertex colors overlayed on standard shader albedo [solved]

Discussion in 'Shaders' started by RicoCilliers, Oct 27, 2016.

  1. RicoCilliers

    RicoCilliers

    Joined:
    Oct 25, 2016
    Posts:
    3
    Hi guys,
    I know nothing about writing shaders in Unity, I was wondering if its possible to modify the Standard shader to include a "vertex colors" thing that kind of overlays mesh vertex color data onto the shader color.

    The shader must also be able to accept the regular texture maps such as albedo/transparency/metallic/smooth/normal, basically exactly like it is, but also able to read and overlay vertex color data. I hope that makes sense? I have no idea how to write such a shader, is it even possible?

    thanks in advance,

    -Rico
     
  2. mgear

    mgear

    Joined:
    Aug 3, 2010
    Posts:
    9,433
    RicoCilliers likes this.
  3. RicoCilliers

    RicoCilliers

    Joined:
    Oct 25, 2016
    Posts:
    3