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Assets V Editor Toolset

Discussion in 'Works In Progress - Archive' started by V0odo0, Apr 10, 2017.

  1. V0odo0

    V0odo0

    Joined:
    Jan 8, 2012
    Posts:
    328
    Guys! Looking for more extensions for Unity Editor? Welcome to this topic.

    Currently I'm making a bunch of editor tools which I found useful for everyday dev work. Usally we need to write some code to do some unusal stuff in our project. It can take a hours or even DAYS of our precious time. But what if you know that there is a tool that deals with this task? A few clicks to import and time saved. The goal is to combine various useful editor tools into one modular package.

    Tools:
    Utilities:
     
    Last edited: Dec 22, 2017
  2. V0odo0

    V0odo0

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    New mode for Split Viewer: Vertex Colors
     
  3. Flurgle

    Flurgle

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    May 16, 2016
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    This looks really interesting
     
  4. Flurgle

    Flurgle

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    A shader editor inside of unity (Like shadertoy) would be amazing
     
  5. WarrenMarshall

    WarrenMarshall

    Joined:
    Jun 7, 2015
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    This looks cool. I love the ability to look at vertex colors.
     
  6. V0odo0

    V0odo0

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    Thx guys.

    Currently working on the next tool called Extra Component. It will show additional gizmos and fields which is hidden in inspector. Not pretended to be useful in most cases but would help with inspecting Unity built-in components. Definetly will take a while to cover all the components :)

     
    Flurgle likes this.
  7. Flurgle

    Flurgle

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    wow that's amazing
     
  8. V0odo0

    V0odo0

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    Finally managed up how to visualize joints. Would be helpful when working with joints-based physics stuff.
     
    alexanderameye and Flurgle like this.
  9. V0odo0

    V0odo0

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    A few more updates:
    * NavMeshAgent Sender utility will let you set destination for selected agents right inside scene view
    * New little utility that shows/hide wireframe of selected renderers. It will be available only in 5.4 since this feature is built-in starting from Unity 5.5.
     
  10. V0odo0

    V0odo0

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    Just ended up with new tool called Missing References.

    Imagine the situation when you remove the script, prefab or any other asset and want to know if anything in your project had a reference to it. This tool will do the work! It search the whole project and opened scenes for missing scripts and object references.
     
    alexanderameye and Flurgle like this.
  11. V0odo0

    V0odo0

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    New feature for Split Viewer: Overlay Mode. Allows to blend between two chosen types of renderers.

     
    alexanderameye likes this.
  12. alexanderameye

    alexanderameye

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    Could you update the main post with all the current features please?
     
  13. V0odo0

    V0odo0

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    Done

    And here is another utility is ready:
    Combines selected objects with MeshFilter component attached into one mesh and saves it as asset in your project.
     
    alexanderameye likes this.
  14. alexanderameye

    alexanderameye

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    Planning to release this soon?
     
  15. V0odo0

    V0odo0

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    Can't say for sure cause there are more things needs to be done. Maybe the end of this month or later.
     
  16. V0odo0

    V0odo0

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    New utility: UV Inspector

    Will be useful for inspecting UVs of selected meshes without needs to open your 3D modelling software.

     
    alexanderameye likes this.
  17. V0odo0

    V0odo0

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    New tool: Prefs Explorer

    Allows to view, edit, export and import PlayerPrefs keys via editor window. Unfortunately Windows only at the moment.
     
    Starpaq2 likes this.
  18. V0odo0

    V0odo0

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    New utility: Extra Object Filter

    As you know you may filter game objects by name, type and label in hierarchy and project windows. But I think this is not quite enough for the projects with big amount of scene objects and prefabs. So this utility allows you to filter game objects by Layer, Tag, Static Flags, Hide Flags + Sorting Layer and Sorting Order for Renderer components.


    P. S. I'm also decided to remove Hide Flags Finder because this utility realizes its functional.
     
  19. castana1962

    castana1962

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    Apr 10, 2013
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    Hi V0odo0
    Sorry to bother you but I am interested in buying your unitypaackage named

    Rewind Time Manager Unity 5.5 compatible version
    For it, Could you let me know how I could do it? I pay by Paypal services.
    Thanks for your time
    Best Regards
    Alejandro


     
  20. V0odo0

    V0odo0

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    Hi. Your post is offtopic but if you looking for time control manager I recommend you to look at Chronos asset instead of mine.
     
    zero_null likes this.
  21. castana1962

    castana1962

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    Hi V0odo0
    Thanks for your advice
    Best Regards
    Alejandro
     
    zero_null likes this.
  22. V0odo0

    V0odo0

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    New utility: Scene Viewpoints

    As you know it is possible to save objects selection state from Edit > Selection menu. This utility does the same but with the Scene View camera position. A little time saver in situations when you need to contantly switch between UI and some scene object, for example.

     
    zero_null likes this.
  23. V0odo0

    V0odo0

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    After a long break I decided to continue working on this asset. Here is a new tool: Terrain Slicer

    It splits your Unity terrain into smaller parts and corretly copies height map, alpha map, detail map, tree instances and all other settings.