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UWP DLL plugin in a Standalone Windows build?

Discussion in 'Windows' started by glenrhodes, Jun 26, 2017.

  1. glenrhodes

    glenrhodes

    Joined:
    Oct 25, 2013
    Posts:
    56
    Does anyone have any experience creating a managed UWP DLL, and using it in Unity without being a Windows Store build?

    I'm creating a DLL that must be used in Oculus / Vive targeted builds, so it's not an option to target the Windows Store. They need to be exported as Standalone Windows only.

    Is this possible? Is there anything I can do to make this work?

    Any ideas are greatly appreciated.

    Thanks!
     
  2. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,646
    Why do you want to create a DLL for one platform to use it on another platform? This is not possible.