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Discussion in 'Multiplayer' started by NiciBozz, Feb 24, 2017.

  1. NiciBozz

    NiciBozz

    Joined:
    Feb 24, 2017
    Posts:
    1
  2. Jos-Yule

    Jos-Yule

    Joined:
    Sep 17, 2012
    Posts:
    292
    You need a callback in your SyncVar so isLocal== false players can get the update. They should also check their own version of the player name var when they start and set their Text.text value accordingly.