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[UPDATED] Easy Wireframe Pro - Ultimate Wireframe Shader

Discussion in 'Assets and Asset Store' started by tsangwailam, Sep 5, 2016.

  1. tsangwailam

    tsangwailam

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    Posts:
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    facebook_1200x637.png 1.png 2.png 4.png 3.png

    Easy Wireframe Pro is a shader package that display mesh wireframe with various effect. Textured wireframe and animated effect make it different from other wireframe shader in the market.

    Easy Wireframe Pro depends on a barycentric information store in the mesh. Easy Wireframe Pro has a simplified workflow to generate the information. You can add the barycentric information from context menu. No extra mesh generation step is needed.

    >>>> Asset Store Link http://u3d.as/xVj <<<<


    Highlighted Features:

    ♠ No DX11, work on mobile and WebGL

    ♠ Includes most common shader (Standard,Unlit,Mobile,Toon etc)

    ♠ Textured wireframe

    ♠ Animated texture wireframe

    ♠ Wireframe projector effect

    ♠ Various mask and alpha effect

    ♠ 2-sided wireframe

    ♠ Simple workflow (No need to generate new mesh)

    ♠ Skin and blend shape support


    WebGL Demo

    Shader lists

    Featured Effects

    Skinned Mesh/Animated Texture

    Projector


    >>>> Asset Store Link http://u3d.as/xVj <<<<
     
  2. tsangwailam

    tsangwailam

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    New on version 1.1:

    - Emission effect on wireframe
    3.png
     
  3. istir

    istir

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    Jan 2, 2018
    Posts:
    1
    Looks nice :) I will check it.


    _______________
    "It's not about what you do with what you have." - księgowa Jelenia Góra
     
    Last edited: Jan 3, 2018
  4. visualbruno

    visualbruno

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    102
    Hi. I just bought your asset, but nothing is working, even your examples.
    Can you help me, please ? Thank you

    I read your documentation and I called "Update All Wireframe Data" in the menu, but nothing changes

    upload_2018-2-9_11-26-13.png

    upload_2018-2-9_11-29-6.png

    upload_2018-2-9_11-29-52.png
     
  5. visualbruno

    visualbruno

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    I found the problem. I had to call "Add Wireframe Data" on the mesh. I think your method "Update All Wireframe Data" is not working.
     
  6. tsangwailam

    tsangwailam

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    Thanks. We are checking if there any problem. BTW, could you tell which version of Unity are you using?
     
  7. visualbruno

    visualbruno

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    I tried with Unity 2017.2.0 and Unity 2017.3.1
     
    tsangwailam likes this.
  8. wieber-eric

    wieber-eric

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    Do the shaders (specifically the Mobile shaders) support quads or only tris?
     
  9. tsangwailam

    tsangwailam

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    It supports triangle only.
     
  10. laurie71

    laurie71

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    I just bought this and I'm having trouble getting it working. I get the same results as @visualbruno shows above. In case there was something missing from my project setup I tried creating a new test project, based on the LWRP Template. I then installed this package, added the Shader Graph plugin, and tried running the Assets -> Update All Wireframe Data command (though I don't believe that should be necessary since I assume the demos already have wireframe data built). Neither the regular nor the LWRP demos are working still.

    Unity 2019.2.0f1
    Lightweight RP 6.9.0
    Shadergraph 6.9.0
    macOS 10.14.5

    The project I want to use this on targets iOS, and the test project I tried creating is defaulted to Standalone. In both cases I ran the demo scenes in the editor, not in a full build. Same results in both projects for both LWRP and non-LWRP demos.

    Any help would be appreciated.

    Laurie
     
  11. tsangwailam

    tsangwailam

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    You can try right click on the mesh file and select add wireframe data from the popup menu.

    Since the wireframe data is not saved with the plugin file but with the project. So, you need to add the data when create a new project.
     
  12. laurie71

    laurie71

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    Are you saying the wireframe data is not in the meshes used in the demos? I assumed it should already be there, but I can try rebuilding it (can't remember if I tried that, rather than just the Update All).
     
  13. Fabrizio_1990

    Fabrizio_1990

    Joined:
    Feb 21, 2016
    Posts:
    6
    Hi,
    I am looking for a wireframe shader to use it on a viewer that import the photorealistic mosel using asset bundle, i need it to work on Webgl build. the meshes are 30/40 k verts.
    Can this asset work with these requirements?

    Thank you in advance.