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Unity's Substance Designer 6 SBSAR file support

Discussion in 'External Tools' started by QuinnDP, Feb 17, 2017.

  1. QuinnDP

    QuinnDP

    Joined:
    Dec 12, 2016
    Posts:
    21
    When importing a SBSAR file made through SD6, Unity is kicking off with the following:

    [​IMG]

    Searching for the same error, it occurred back when SD5 released, Unity not knowing what to do with the new nodes in Substance (in my case, the text node).

    Is there a fix around this issue, or should I wait for the update to come out?
     
  2. kburkhart84

    kburkhart84

    Joined:
    Apr 28, 2012
    Posts:
    533
    I don't know for sure(I only use the substances in Painter, never directly in Unity), but what makes the most since would be to wait. 3rd party software that uses the Substance engine has to get updated, and I'm sure this is the case with Unity as well.
     
    QuinnDP likes this.
  3. Furinyx

    Furinyx

    Joined:
    Sep 8, 2013
    Posts:
    4
    The Substance plugin is built-in for Unity. As Unity's latest update was before Substance Designer 6 was released, the current built-in plugin won't support Substance Designer 6 (as is the case for any version of Substance that is released); you need to wait for the next Unity version update before being able to use version 6 SBSAR files.
     
    QuinnDP likes this.
  4. QuinnDP

    QuinnDP

    Joined:
    Dec 12, 2016
    Posts:
    21
    Reposting here, It's been over a month now, new patches have been released for Unity (I've tried both 5.5.2f1 and 5.5.2p2, still doesn't seem like Unity is supporting the Text assets within Substance. Does anyone know when this is happening? Is it fair to assume it will finally work when Unity 5.6 comes out at the end of the month, or am I simply missing something?
     
    Last edited: Mar 16, 2017
  5. wesm

    wesm

    Allegorithmic Community Manager

    Joined:
    Feb 24, 2014
    Posts:
    144
    Hi,

    We are working on the update for the Unity Substance plugin to support the SD6 engine. We don't know exactly which version it will be available. Unity ships patches weekly so the plugin update will most likely appear in one of these patches after they have been able to test it.

    Cheers,
    Wes
     
  6. Marco-Sperling

    Marco-Sperling

    Joined:
    Mar 5, 2012
    Posts:
    516
    Any news on SD6 compatibility?
     
    laurenth-unity likes this.
  7. avtar109

    avtar109

    Joined:
    Mar 14, 2014
    Posts:
    4
    is there Any more news on the SD6 compatibility update?
     
  8. graspee

    graspee

    Joined:
    Jun 1, 2014
    Posts:
    8
    Any news on the SD6 compatibility yet? Modo indie doesn't support it, unity doesn't support it. Beginning to regret upgrading.
     
  9. syscrusher

    syscrusher

    Joined:
    Jul 4, 2015
    Posts:
    353
    Have the folks at UT confirmed that the update will be in a patch, rather than requiring a wait for the next major Unity upgrade?
     
  10. Martin_H

    Martin_H

    Joined:
    Jul 11, 2015
    Posts:
    2,659
    Any news when SD6 graphs will be supported in Unity? Did anyone here try with 5.6? I'm still on 5.5.
     
  11. QuinnDP

    QuinnDP

    Joined:
    Dec 12, 2016
    Posts:
    21
    Back on 17th March wesm (in Substance forums) said that the substance team were waiting for a unity certification to be given to the plugin before it would go live into one of Unity's weekly patches for 5.6

    Last I heard was on 22nd March, that they were working on the Plugin again and there's no ETA. Presumably the plugin did not meet certification standards, and SD's team are still at work on the plugin reaching minimum requirements for Unity to be willing to patch it into there latest build.

    Any new news would be greatly appreciated, since it's been a month since the last official comment I saw on this topic. I'd hope the plugin is at least in Unity's hands right now, being verified to then be passed out in a couple weeks.
     
    Martin_H and syscrusher like this.
  12. morbidcamel

    morbidcamel

    Joined:
    Dec 23, 2013
    Posts:
    8
    Hi guys - exact same thing - haven't worked on my project for a few months - had to upgrade designer and now new sbar's don't work! Timeline on this would be appreciated
     
  13. Archviz3d

    Archviz3d

    Joined:
    Apr 4, 2016
    Posts:
    32
    Any news???
     
  14. syscrusher

    syscrusher

    Joined:
    Jul 4, 2015
    Posts:
    353
    Good morning, Substance team. I normally refrain from "me too" posts, but I'm making an exception here. I have been waiting to upgrade from SD5 to a Substance Live subscription, but there's no need to do that while SD6 isn't supported in Unity. This is particularly sad for me, since Allegorithmic actually implemented a feature in SD6 for which I was one of the requesting users. They added my feature, and I can't use it. :(

    I understand this isn't all under your control, but please at least update the timeline for us during the Allegorithmic/Unity collaboration process.
     
    Martin_H likes this.
  15. syscrusher

    syscrusher

    Joined:
    Jul 4, 2015
    Posts:
    353
  16. syscrusher

    syscrusher

    Joined:
    Jul 4, 2015
    Posts:
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    Martin_H and QuinnDP like this.
  17. Martin_H

    Martin_H

    Joined:
    Jul 11, 2015
    Posts:
    2,659
    I find it rather frustrating that the Substance plugin has apparently become a neglected part of the engine. Still no 4k support in the forseeable future is bad news, and the way things are going I think I'll have to rule out using Substances directly in my project. I'll still make heavy use of Substance Painter (and maybe also SD) to create my textures, but I'll have to export them to image files and write custom shaders for all potential "fancy stuff" I could have done with a proper procedural texture, like customizable paintjobs etc..
     
  18. Memborg1

    Memborg1

    Joined:
    Sep 29, 2016
    Posts:
    2
    Works in Unreal Engine, which I have been thinking about switching to when starting professionally. Not that Unity isn't good, but I've been curious on what Unreal has to offer. Spending 370$ on the entire substance package, it's too frustrating it will not work in Unity. It cannot use the textures for me either except the BaseColor and Normal map.