Hello, We have a show stopping bug with IPV6 and L2CPP compilation. We use Unity 4.7.2 and 5.3.5p7 We use the function ReceiveFrom ( ReceiveFrom(m_receiveBuffer, 0,m_receiveBuffer.Length, SocketFlags.None, ref m_senderRemote); ) and the last parameter is the reference to the RemoteAddress of the sender. The problem is that with L2CPP the data is corrupted (the IP we should get is 64:ff9b::25bb:880d but we are receiving 2b16:64:ff9b::25bb%3464). In Mono2.x compilation mode all works fine. As I said above, this bug is show stopping since seems we have no way to recover the missing data and it's obviously a very low level bug in the L2CPP module. We would like to know an ETA for the fixing of this flaw. Thanks.