Hi guys, Im currently developing a unity multiplayer game using uNet but i kinda got stuck in syncing animations to another player. I'm using Adobe Fuse to get models and animations, i did my animations to work on the local side (the player can see his own animation) but i really don't know how to send it over the network. P.S: If possible please be simple and step by step about it because i'm still learning uNet and Unity and can't make the complex stuff. Thx in advance!
You can look into using the Network Animator component and it's extremely reliable (depending on a number of things like server authoritative or not)...but depending on what you're trying to develop, UNet may not be ready for you out of the box at this point.