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Unity Renderer high bit depth final output

Discussion in 'General Graphics' started by floatybirds, Mar 23, 2017.

  1. floatybirds

    floatybirds

    Joined:
    Oct 5, 2015
    Posts:
    2
    I've got a client interested in using Unity to create an experience that will display on a high bit depth monitor. Specifically a 30 bit color monitor.

    I'm trying to figure out if the Unity engine can do this.

    For example, I know I can set Photoshop to ingest and output 30 bit images. (10 bits per channel in RGB). If I'm driving the monitor with a graphics card capable of doing this (eg. NVidia's Quadro series). I will see 30 bit final display on the screen.

    Can Unity do this as well? If I use 30 bit source textures will the final real-time rendered output from the engine to the graphics card be 30 bit as well?

    Am I asking the right question here?

    Any help would be much appreciated.