Hi, I use Unity3 iOs to develop iphone/ipad games. Sometimes I use UnityRemote for rapid play the game in my Mac PC. But when I start using touchPhase features, I found that UnityRemote sometimes missing the Ened phase when you leave your finger from the screen of your iPad. But it works fine if you run the game on iPad. I first though it may be something wrong in my script, but when I run this demo in UnityRemote http://blogs.unity3d.com/2009/05/07/my-first-post-and-a-mini-tutorial/, the same issue happens. So I guess it should be problem when using UnityRemote with TouchPhase code? Any one have same experience, and have a way to solve it ??