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Unity Lobby Manager accessing player names?

Discussion in 'Immediate Mode GUI (IMGUI)' started by bryanburrowes, Apr 12, 2017.

  1. bryanburrowes

    bryanburrowes

    Joined:
    Apr 10, 2017
    Posts:
    1
    First, sorry if this isn't the right place, I'm still new to this and saw a similar post here.

    I'm using the Unity Lobby Manager from the asset store and trying to figure out when on a direct connection how it saves the player names input in the player list before the match begins. I need a way to send each player unique information (i.e. randomly assigned roles and abilities), so I figured a list of each player by name would be an effective way of doing this, but if there's a better way please do let me know.