Hi, we have been using the beta of Samsung TV but at 1 Setember this ends and now we use the public preview. Now Unity's behavior is very strange, appears Assembly errors with the SamsungTV target, if we close Unity sometimes it freezes and we need to use the task manager, the next step is delete the Library folder and reimport all again because all is broken. Some windows (game, editor, etc) crash also. The bug reporter appears a lot of times in some crashes. The performance decreased and sometimes Unity stops working and one minute later continues (for example right-click on a file). We can reproduce these erros in a small project probably.
Can you submit a bug with a small project and post the case #? We haven't heard of anyone else with these issues. Thanks
Hi, I use Unity 5.3.1f1 personal on Windows 10. When i made a simple project - almost empty - and build to standalone, web, android it works easy, but when i build it to samsung tv after launch its crashes immediate every time. Is it a bug or any else? Steven Unity version: 5.3.1f1 on Windows10. Samsung TV: UE6740 Unity Launcher: Version 1.5.65 (59aa1b49cce7) (STANDARD_14) Project link: https://drive.google.com/file/d/0B5BJvQcblZfkV3hveEdUbmpaSXc/view?usp=sharing Logfile: Game_Main:171] GPlayer PFM Ver : (1001) Mono path[0] = '/dtv/usb/sda1/604cee09a8b2ed48b9c81539fca3983357e3d4ce/resources/Data/Managed' Mono config path = '/dtv/usb/sda1/604cee09a8b2ed48b9c81539fca3983357e3d4ce/resources/Data/Managed' std::logic_errorbasic_string::_S_construct null not valid /lib/libc.so.6(abort+0x44)[0x421e0ae4] /lib/libstdc++.so.6(_ZN9__gnu_cxx27__verbose_terminate_handlerEv+0x110)[0x4238dcc0] /lib/libstdc++.so.6[0x4238bc4c] /lib/libstdc++.so.6(_ZSt9terminatev+0x1c)[0x4238bc74] /lib/libstdc++.so.6(__cxa_throw+0x9c)[0x4238bfac] /lib/libstdc++.so.6(_ZSt19__throw_logic_errorPKc+0x5c)[0x423daf4c] /dtv/unitygame.so(_ZNSbIcSt11char_traitsIcE13stl_allocatorIcL18MemLabelIdentifier65ELi16EEE12_S_constructIPKcEEPcT_S9_RKS3_St20forward_iterator_tag+0x50)[0xa843a360] /dtv/unitygame.so(_ZN8UnityStrC1EPKc+0x34)[0xa8454f04] /dtv/unitygame.so(_ZN4gles8InitCapsEP7ApiGLESP12GraphicsCapsR16GfxDeviceLevelGL+0xe8)[0xa88ec7bc] /dtv/unitygame.so(_ZN7ApiGLES4InitERK14GfxContextGLESR16GfxDeviceLevelGL+0x54)[0xa88e6050] /dtv/unitygame.so(_ZN13GfxDeviceGLES4InitE16GfxDeviceLevelGL+0xa8)[0xa88dea08] /dtv/unitygame.so(_Z19CreateGLESGfxDevice16GfxDeviceLevelGL+0x40)[0xa88e4f84] /dtv/unitygame.so(_Z19InitializeGfxDevicej+0x10c)[0xa8536c50] /dtv/unitygame.so(Game_Main+0x238)[0xa88ba688] /dtv/game.so(_ZN11UnityClient3RunEPv+0x48)[0xb26451f0] /lib/libpthread.so.0[0x4231f0fc]
Yes I was just informed of an issue with the 2014 TVs this morning. I am beginning an investigation into this.