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[Closed] Unity Codeless IAP Slow initialization and Button press reaction time.

Discussion in 'Unity IAP' started by Trixxrlol, Jul 15, 2017.

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  1. Trixxrlol

    Trixxrlol

    Joined:
    May 29, 2013
    Posts:
    30
    Hi everyone!

    I'm approaching my deadline for the release of the game, and one of the few items I have left on my To-Do-List is that I want the IAP portion of the game to be optimized.

    The current implementation (only tested in local iOS XCODE exports and TestFlight downloads), requires the user to wait for sometimes more than a second, before the IAP dialogue box pops up. I've also experienced on several occasion that the IAP fails to initialize when connected to the internet.

    Is this something everyone experiences?
     
    dagidagi likes this.
  2. ap-unity

    ap-unity

    Unity Technologies

    Joined:
    Aug 3, 2016
    Posts:
    1,519
    @Trixxrlol,

    We haven't heard any reports of significant performance issues when using Codeless IAP. Would you be able to answer some questions that may help us investigate this issue further?

    * What version of IAP are you using?
    * What version of Unity are you using?
    * Is your network connection reliable?
    * How many products are you adding to your app during initialization?
    * Would you be able to provide a video of your experiencing using IAP in your app?
     
  3. Trixxrlol

    Trixxrlol

    Joined:
    May 29, 2013
    Posts:
    30
    Hi!
    I didn't see your reply, sorry for the delay.

    I'm releasing my app tomorrow (BE EXCITED), so it might be different in real-world. My experience is that it's more dominant on iOS than Android - but I'll be reporting back if it's still a problem once the app has gone online.
     
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