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Unity android Mobile Reflection Probe

Discussion in 'General Graphics' started by uberblockhead, Mar 7, 2015.

  1. uberblockhead

    uberblockhead

    Joined:
    Oct 21, 2014
    Posts:
    6
    So I made a simple test with reflection probes and it reflects off the car but When I make it into an android app it doesn't reflect anything Does reflection Probe work for mobile and if yes is it that my phone is old and cant run it its the Samsung galaxy s3 Does that have something to do about or is there something else if there are certain steps I need to do that would be great because this is really bothering me
     
  2. florianpenzkofer

    florianpenzkofer

    Unity Technologies

    Joined:
    Sep 2, 2014
    Posts:
    479
    Are you using baked or realtime reflection probes? Baked probes should always work (although I have not explicitly checked Mali 400). Realtime probes are a known issue on many OpenGL ES 2 devices like your Mali 400. They should work when using OpenGL ES 3.
    Note that realtime reflections are also disabled in the default quality settings for Android.
     
  3. plasmabazooka

    plasmabazooka

    Joined:
    Mar 8, 2015
    Posts:
    70
    I can confirm reflection probes don't work on Android either way nor baked nor realtime.
    (Galaxy Note 10.1 2014)
     
  4. florianpenzkofer

    florianpenzkofer

    Unity Technologies

    Joined:
    Sep 2, 2014
    Posts:
    479
    That's odd, I tried them today on various devices :(. Can you file a bug report with repro project?
     
  5. zkarmakun

    zkarmakun

    Joined:
    Jul 29, 2015
    Posts:
    1
    i try in Galaxy s6 Edge WORKS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
     
  6. reena

    reena

    Joined:
    Apr 15, 2015
    Posts:
    7
    hello, i have tried it on samsung s6, but not working
     
  7. reena

    reena

    Joined:
    Apr 15, 2015
    Posts:
    7
    Can you tell me which unity version are you using
     
  8. Okenite

    Okenite

    Joined:
    Nov 4, 2016
    Posts:
    1
    bump
    Samsung S7 on Unity 2017.3.1p4, one realtime reflection probe in the scene, works on the editor but not on the mobile device. Any workarounds yet?
     
  9. user099

    user099

    Joined:
    May 29, 2015
    Posts:
    25
    what quality settings are set for mobile builds?
     
  10. belcowin

    belcowin

    Joined:
    Apr 19, 2018
    Posts:
    1
    I had same problem. and i found a way.
    You have to see the head row of quality table. It shows Devices (PC and Android).
    One green cell of column is default quality setting for each Device.
    For android, Medium is green.
    So, click 'Medium' line. Then below setting tables is changed. turn on 'Realtime Reflection Probes' item. and you can see you want.
     
    Last edited: May 24, 2018
  11. spectatingtheweb

    spectatingtheweb

    Joined:
    Apr 11, 2019
    Posts:
    1
    You must also set Pixel Light Count to at least 1.
     
    TerraUnity and nir11 like this.
  12. nir11

    nir11

    Joined:
    Oct 13, 2017
    Posts:
    8
  13. unity_NPdaWeeDrgNniQ

    unity_NPdaWeeDrgNniQ

    Joined:
    Jul 16, 2020
    Posts:
    9
    From my personal experience, Realtime reflections definitely works on android in URP, but it doesn't seem to work in standard pipeline (don't know if I'm missing some checkboxes somewhere or is it simply not supported on android)
     
  14. pure81

    pure81

    Joined:
    Aug 20, 2021
    Posts:
    1
    hi,my unity version is 2019,my project is android in URP,but my realtime reflections still don't work after using the way above.Is there any thing l lost?
    i'll appreciate if y reply