I have read a lot of discussions around lag issues but did not find any solution. Problem: - GFX + Audio lag, even in a very simple scene - Lag / stutter occurs every now and then (ball will make a jump, sound is laggy) - both in editor on play + on stand alone IOS device built Setup: - Camera with attached audio (standard settings, but changed to loop) - sprite moving with sinus (standard import settings, very simple c# script for sin movement attached to sprite) Versions/Devices: Unity 5.2.2.f1 - 5.3.0f4 (same issue for all versions in between) Mono 4.0.1 - 5.9.6 XCode 7.1 IPAD 3 with IOS 9.1 unitypackage at: http://s000.tinyupload.com/?file_id=04180823133153666065
We couldn't reproduce this on 5.3.1f1 (with iPad 3 or any other device we've tried) could try install this build and check whether the stuttering is still reproducible with it? If so, please submit a bug report with a repro project and send me the case id.