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Unity 5 Game Optimization (eBook) available for free today 18th April 2017

Discussion in 'Community Learning & Teaching' started by packtpub, Apr 18, 2017.

  1. packtpub

    packtpub

    Joined:
    Oct 27, 2016
    Posts:
    44
    I'd like to let you'll know that the eBook version of "Unity 5 Game Optimization" by Chris Dickinson is available for free today.
    The eBook can be claimed here: https://www.packtpub.com/packt/offers/free-learning



    What You Will Learn:

    • Use the Unity Profiler to find bottlenecks anywhere in our application, and discover how to resolve them
    • Implement best-practices for C# scripting to avoid common pitfalls
    • Develop a solid understanding of the rendering pipeline, and maximize its performance through reducing draw calls and avoiding fill rate bottlenecks
    • Enhance shaders in a way that is accessible to most developers, optimizing them through subtle yet effective performance tweaks
    • Keep our scenes as dynamic as possible by making the most of the Physics engine
    • Organize, filter, and compress our art assets to maximize performance while maintaining high quality
    • Pull back the veil on the Mono Framework and the C# Language to implement low-level enhancements that maximize memory usage and avoid garbage collection
    • Get to know the best practices for project organization to save time through an improved workflow

    Don't miss this book!

    Thanks
    Sherwin