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Unity 5.6 - no specularity in mixed mode

Discussion in 'Global Illumination' started by Zolty, May 17, 2017.

  1. Zolty

    Zolty

    Joined:
    May 17, 2017
    Posts:
    4
    Hello,

    I would like to have baked lights with specular reflection. That's why I use "mixed lighting" and "shadow mask". But here comes the problem. When I use some lights that are close together, one or a few become baked without specularity. Is this some kind of a bug? Did I missed something? Screens below.

    Here you can see that blue has not specular reflection. Range of all lights is set to 5:



    When the range is set to a low value, all the lights have specular reflection. Range of all lights is set to 2:



    The lights have default settings. Only color, range and shadow type (soft shadows) are changed. Tested on Unity 5.6.0f3, 5.6.1f1. The problem occurs on both version.
     

    Attached Files:

  2. Zolty

    Zolty

    Joined:
    May 17, 2017
    Posts:
    4
    I made another test. If shadow type is set to no shadow, specularity will work on all lights, even if range is set to a very high value. This doesn`t solve my problem, because I need shadows too :)
     
  3. Zolty

    Zolty

    Joined:
    May 17, 2017
    Posts:
    4
    Bump.
     
  4. zerocold64

    zerocold64

    Joined:
    Apr 12, 2016
    Posts:
    3
  5. Zolty

    Zolty

    Joined:
    May 17, 2017
    Posts:
    4
    AcidArrow likes this.