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Unity 5.6.b4 + Substance + Standard shader = odd speckling? Normals?

Discussion in '5.6 Beta' started by Arkade, Jan 21, 2017.

  1. Arkade

    Arkade

    Joined:
    Oct 11, 2012
    Posts:
    655
    Hi
    I have a substance that worked fine in Unity 5.4.1 which comes out speckled in Unity 5.6.0b4.

    Bad:
    Screenshot 2017-01-21 22.42.49.png

    Good:
    Screenshot 2017-01-21 22.49.22.png


    (I haven't yet tried 5.5 yet to contrast).
    It seems to be related to the normal map. (If I delete the assignment from the shader, it looks fine.)
    It seems related to the Standard Shader. (If I switch to Mobile Bumped Diffuse (for example), if looks fine.)

    Known issue? All thoughts appreciated.
    Thanks, Rupert.
     
  2. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    3,136
    Hi Arkade,
    Could you please file a bug report with a minimal reproduction case and reply in this thread with the case #?
     
    Arkade likes this.
  3. Arkade

    Arkade

    Joined:
    Oct 11, 2012
    Posts:
    655
    Will do. Thx
     
  4. Arkade

    Arkade

    Joined:
    Oct 11, 2012
    Posts:
    655
    "(Case 874778) Substance speckled in-Editor when build target Android" logged (reproduced on Unity 5.6.0b5).
     
    LeonhardP likes this.
  5. Arkade

    Arkade

    Joined:
    Oct 11, 2012
    Posts:
    655
    p.s. here's an update on the description for anyone finding this by Google:

    Allegorithmic Substances are shown incorrectly in the Editor when Build Target is Android. They show as speckled with grey. This seems related to the normal map -- when deleted from the shader assignment, the speckling disappears.
    The problem is only in the Editor -- it looks fine once built and deployed to Android.
    It is only when the target is Android -- switch Build Target to PC and it looks fine.
    Problem is observable in Unity 5.6.0b4 and b5. (not tried others)
    Problem is visible in Game, Scene and Material inspector.