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Unity 5.6.0f3 error message at load of my project.

Discussion in 'Editor & General Support' started by gringan, Apr 26, 2017.

  1. gringan

    gringan

    Joined:
    Oct 27, 2016
    Posts:
    42
    Hi.

    My project works perfectly in 5.5.2f1.

    I upgraded to 5.6.0f3.

    When i load my project, i have this error :

    In order to call GetTransformInfoExpectUpToDate, RendererUpdateManager.UpdateAll must be called first.

    I checked all rigidbodies to check for interpolation. ( all is ok )

    If i click play, unity crash.

    Please i need your help.

    Thanks.
     
    Last edited: Apr 29, 2017
  2. gringan

    gringan

    Joined:
    Oct 27, 2016
    Posts:
    42
    Please anyone can help me ?
     
  3. gringan

    gringan

    Joined:
    Oct 27, 2016
    Posts:
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    Hi, i still need help about this problem :

    I have a video that show what is happening.



    Any help is very welcome.
     
  4. Mumford-and-Dragons

    Mumford-and-Dragons

    Joined:
    Jan 5, 2016
    Posts:
    129
    Hopefully someone can shed a light on your issue. My friend upgraded to 5.6 and had issues also...although I think that was due to Steam/Unity compatibility of a file or something?
     
  5. Dreamwriter

    Dreamwriter

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    Jul 22, 2011
    Posts:
    472
  6. Mumford-and-Dragons

    Mumford-and-Dragons

    Joined:
    Jan 5, 2016
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    Do you have a deadline coming up? Maybe wait a few days to see what people say as it seems fairly new the issue/message
     
  7. gringan

    gringan

    Joined:
    Oct 27, 2016
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    Hi. Thanks for your reply.

    I tryed with 5.6.1f1 and i was really hoping my problem will be fixed. But i have exactly the same issue.

    I need help. I would like to have my project working. I worked almost 1 year on it.

    Thanks you.
     
  8. gringan

    gringan

    Joined:
    Oct 27, 2016
    Posts:
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    Please anyone can help me for this ? I m solo developer. I cant find any solution. I worked 1 year everyday on my project. I cant do anything now :(
     
  9. Dreamwriter

    Dreamwriter

    Joined:
    Jul 22, 2011
    Posts:
    472
    I don't think your crash has anything to do with that error at all, because lots of people are getting that error, but it isn't crashing for them. I would submit a bug to Unity, crash bugs are their highest priority, and if you have one that happens every time you hit play, 100% reproduceable, that should be really easy for them to find and fix.

    Something else to try: with Unity closed, delete your Library folder, maybe something in there got corrupted - lots of stuff gets cached in there. Then when you reopen Unity it'll re-import all your assets, which will take a while, but hopefully it will help you.
     
  10. gringan

    gringan

    Joined:
    Oct 27, 2016
    Posts:
    42
    Hi. I was very busy these last weeks, i m back on work with my project. I tryed to update today with 5.6.2f1. Unity dont crash with this version but i still have the error :
    "In order to call GetTransformInfoExpectUpToDate, RendererUpdateManager.UpdateAll must be called first."

    I have 22 x the error when i run the game.

    Game seems working in unity, i will try to build and see if the .exe crash ? ( i have to rebuild all lights first :) )

    Thanks for helping me.
     
    Last edited: Jun 29, 2017