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Unity 5.5 Maya .mb import weird behavior

Discussion in 'Asset Importing & Exporting' started by litebox, Dec 13, 2016.

  1. litebox

    litebox

    Joined:
    Aug 29, 2011
    Posts:
    158
    I was developing game with Unity 5.4. I have 3 Maya 2016 .mb files: 1.mb, 2.mb and 3.mb.
    All was pretty good until I updated to Unity 5.5.
    After update all my models is disappeared from unity's scenes. And when I select each of .mb files in Unity's Import Settings preview window I see content from another .mb file, e.g. I select 1.mb - preview shows me content of 2.mb and so on.

    The problem appears only on Mac, on PC I don't have this issue with same project and same version of Unity (5.5.0f3) and same Maya 2016.

    If I change settings of Import and click Apply, the preview shows correct content and models appear in unity's scenes/prefabs. But if I do Assets->Reimport All the messing up is returning.

    Does anyone had this problem?
     
  2. RichCodes

    RichCodes

    Joined:
    Apr 3, 2013
    Posts:
    142
    Yes I am seeing this behavior on two different Macs. I can't test on PC, which makes this issue especially aggravating.

    Did you find a solution?