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Unity 5.5 Fog Glitch/Problem (iOS Devices)

Discussion in 'iOS and tvOS' started by F3RULLO14, Nov 18, 2016.

  1. F3RULLO14

    F3RULLO14

    Joined:
    Oct 14, 2013
    Posts:
    57
    Hello, I have a small game I'm working on with a shading/fog problem.

    I'm using Unity 5.5.0b11 for collaboration with my buddy on the project. Our game works perfectly in the Editor/Unity when testing it but after we export it to an iOS device, the fog doesn't render properly. I've already talked to some support and they guided me to this section of the forums.

    Here's the problem and some of my settings/workspace.

    Editor: (Works on MAC/PC) Goal


    On iOS Device: (Specifically an iPhone 6s) Problem


    The fog seems to render fine on tree/grass/road objects but not the floor.

    Further Information:
    - No Asset Bundles
    - No Custom Shaders/Scripts (Standard brand new project settings)
    - The floor is a 'Plane' object (Ive tried using a 'Cube' but got the same result)
    - Project Quality Settings: http://prntscr.com/d8wpgb
    - Project Graphic Settings: http://prnt.sc/d8wptc
    - The 'Floor' object settings: http://prnt.sc/d8wqec
    - The 'Floor' texture settings: http://prnt.sc/d8xpdl
    - Project Camera Settings: http://prnt.sc/d8yyjw

    If anyone has any information regarding this topic and potential fixes, I'm all ears.