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Unity 5.4.0f3 - Unity ads - Advertisement.IsReady() is always false on andriod.

Discussion in 'Unity Ads & User Acquisition' started by Farrell18, Mar 27, 2017.

  1. Farrell18

    Farrell18

    Joined:
    Feb 4, 2017
    Posts:
    1
    I'm creating a mobile application for android and attempting to put ads on using the unity ads. When i test the ads within the unity editor, i see the Test ad screen as expected however, when i build onto my android device i don't see any ads. After debugging i see that Advertisement.IsReady() is always false, no matter how long i wait for ads to initialize.

    Things iv tried:
    - Used unity ad service
    - Tried unity ads 2.0 from asset store
    - Enabled test mode
    - Checked is developer version
    - Manually set game ID multiple times to make sure its correct
    - Enabled force test ads on devices

    Any insight? Iv looked at multiple threads on what i thought was the same issue but after trying the solutions listed none have worked.
     
  2. mikaisomaa

    mikaisomaa

    Unity Technologies

    Joined:
    Sep 14, 2015
    Posts:
    365
    Hi,

    I tried reproducing your issue with no luck.

    Have you disabled the services integration when you tried the Asset Store package?

    Did you remember to initialise Ads manually when using the Asset Store package?

    Can you provide your code related to handling Unity Ads?

    Do you have any adb logcat logs or by chance any Charles network proxy logs?